TheRexYo
Queen
The idea behind this is that people can pick from multiple campaigns when they start a new story game, a feature that could perhaps be released as DLC, or simply as part of a post-release update. I know this is a long way off, but hear me out.
When the Other Foot level came out awhile back, I realized that it might be an interesting idea to have it as a full-on campaign. The Campaign is one of the more fun parts of the game, as it has the greatest feeling of progression, but it ends quickly and isn't very replayable. So the idea of alternative and/or side campaigns came to mind as a solution, as well as a second idea that I'll be posting soon after this one.
That aside, the alternative / side campaigns should be similar to the main one at first, because if they stray too far they will require much more resources and time to develop. Anything major should be released as DLC because - let's face it - it wasn't on the Kickstarter and it isn't a minor undertaking. Perhaps the first one could be based off of (like I suggested earlier) the Counterpart Colony. The player would have to choose between the two colonies when they first play the game, thus giving them the option to follow their own path, which I'd bet would leave a large impact on new players.
All things considered, this won't be implemented any time soon, but I think it'd be a good choice for DLC if the guys at SlugDisco ever decide to make any.
When the Other Foot level came out awhile back, I realized that it might be an interesting idea to have it as a full-on campaign. The Campaign is one of the more fun parts of the game, as it has the greatest feeling of progression, but it ends quickly and isn't very replayable. So the idea of alternative and/or side campaigns came to mind as a solution, as well as a second idea that I'll be posting soon after this one.
That aside, the alternative / side campaigns should be similar to the main one at first, because if they stray too far they will require much more resources and time to develop. Anything major should be released as DLC because - let's face it - it wasn't on the Kickstarter and it isn't a minor undertaking. Perhaps the first one could be based off of (like I suggested earlier) the Counterpart Colony. The player would have to choose between the two colonies when they first play the game, thus giving them the option to follow their own path, which I'd bet would leave a large impact on new players.
All things considered, this won't be implemented any time soon, but I think it'd be a good choice for DLC if the guys at SlugDisco ever decide to make any.