Are you sure? The whip spiders ignore all coming ants and only attack when they make contact with the queen.
Wouldn't it be more fair if they can still stop and attack your ants midway? The whip spiders still do their job if you fail to kill them but you have better chance to stall/ retaliate.
How is powerscaling calculated? Is there some sort of formular? I have seen a high level wolf spider heal back to full from about 30% HP so there must be some different between the formulars for health, damage and healing effect.
The whip spider towers in Festive Spider is scaled at 4 and...
I think this is just how they want to make 3.1 easier for new players. 19 minims will make starting way faster.
A crampier underground may make us think before digging into velvet worms, if they are underground creatures.
These are just my random thoughts and suggestion about the new update:
- Little black ants are a bit too strong. Maybe their cost can be increased a bit: 30 to build, 3 to hatch. On the other hand, I don't really understand the purpose of big-headed ant media, maybe their stats and cost can be...
You get 4-5 missions per ant (2 story missions, 2 extra missions, 1 demo mission), not mentioning how many extra missions with them as gene-thief ant units.
The problem is in the movement code. It is made in a way that colony ants must have a way to reach the queen to work (fire ants will have a mechanic that ultilise what happens when they don't as a demerit). They spent more than 1 year to remake the code, they would have changed something already...