I'm sorry you got hit by this. What you describe sounds similar to a bug that was fixed in the most recent update, v0.24, which released on Steam on Dec 20 and EGS on Dec 22. If this happened before those dates or if your version of the game didn't automatically update (you can check this by...
Thank you! I'm glad you're having a good time with it. I can verify that accident's understanding is correct and second their suggestions. There was an earlier build where plants were protected from being over-eaten by foragers, but it made the plant life a little static; in the current build...
I really like these suggestions for different ways of indicating disease, thanks for posting them. I'll have to experiment with variants that involve not swimming properly just in case it throws off evolution too much but there is a lot here to work with.
Genetic disease is actually a...
Thank you! I think it's around 1.5GB. Also sorry for the late reply - I try to read all the posts here but sometimes, because of development, I only have time to check in once a week or two. I hope you have (or already had) a good time with the demo
Thank you. I worked very hard on the update and tried to take everyone's feedback into account, and it was really heartening to read this post. I'll try to keep it up. :)
It doesn't yet, so sorry if you've been going back and forth. Eventually I do hope to model the affects of pressure on creatures, and in early testing, it had a pretty substantial effect on them. I'm also hoping to add marine snow and vent communities to help counterbalance the lack of plants...
I'm glad to hear that you are starting to see some camouflage! The prey don't specifically flee to cover but that is something I've been thinking about working in. One difficulty is that by the time prey are aware of a predator, they are often so close that just going the opposite direction is...
There is some support for creatures being harder to see in dark places or if they match the foliage, though at the moment their behaviors are quite simple so they are not smart enough to know when to do something like this. Enabling more complex behaviors is definitely on my list but it is...
Sure, that's an excellent suggestion and a great candidate for an option in the graphics configuration settings. I've made a note of this and hope to add it soon.
I've seen a few other reports of things going wrong with stored and edited creatures as well. Anything going wrong with saving is very high priority for me, so I will look into this and hopefully have a fix very soon. I appreciate the report and repro steps.
For technical reasons, creatures can get negative scores during the initial learning phase, and it seems like in this case the display is parsing the values a little too naively. I'll add in a fix; thanks for letting me know!
Thank you for the report, and the video especially is extremely helpful. There is a blur effect that gets applied when you change the terrain via the terrain generator at the beginning; it almost looks like it somehow got turned on during normal gameplay. I'll check it out.
Thank you, I'm really glad that you liked it! It's a little nerve-wracking to release something after working on it for such a long time so it really helps and is encouraging to read that you had such a good experience.
I've also noticed that camouflage is a bit rare. When I first implemented...