[Feedback Request] Unit Balance

JohnSlugDisco

Administrator
Staff member
Developer of EotU
Does that mean wood worm attack does 0.5 damage instead of 0? Then theoretically, wood ant melee are tied for lowest attack damage with wood worm.
Its a minimum damage can be reduced to, if the base damage is less than 0.5 it does that value. The actual code is this:
Code:
if (DamageAmount < Armour_Min_Damage) { // Armour_Min_Damage is 0.5
    tmpArmourReducedDmg = DamageAmount;
}
else {
// FMath::Max picks the highest value of the two inputs
    tmpArmourReducedDmg = FMath::Max(Armour_Min_Damage, (DamageAmount - Armour));
}
 

HofNerd

Colony
Beta Tester
Extremely Helpful Person
I think the 'minimum' only applies to reductions from armor.
From the code I can see that when the damage an attack does is less than the armour minimum damage (0.5), armour damage reduction does not apply. If armour damage reduction does apply the damage taken is reduced by the armour unless the reduced damage is lower than the armour minimum damage (0.5). In that case it uses the armour minimum damage value instead.
 

Scyobi_Empire

Colony
Extremely Helpful Person
Ecosystem Beta Tester
I'd say that the retreat from the Fusca Warriors should run back for a little longer, to me they run for 0.5 seconds then immediately return to where they just were,
 
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