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  1. MBargo

    [S] Screenshot mode

    I know, I know! It's pure vanity! But I saw those scenes in beta, this zoom in to my queen during cutscene (which, saddly, I still cannot post anywhere:<) and thought how nice would it be to zoom wherever I wish inside the nest (or to the center of current screen) to take a photo. I suppose...
  2. MBargo

    What Ctrl shortcut really shows?

    Hi, i just pressed ctrl key by accident and saw that all my tiles display some kind of counter. Does it show how close to destruction the tile is (how used it is), valuable or maybe how much occupied it is (for example how developed a larva is or how full is a store tile)? It is hard to...
  3. MBargo

    Enemies destroying player's tiles

    Hi guys! I started playing the game again and one thought appeared in my mind - will the enemy be allowed to destroy my tiles with larvae/pupae? It could bring a "new value" to longer scenarios than usual ones (if you plan such thing).
  4. MBargo

    [STEAM] Launching the game from folder does not require logging in

    When I use shortcut created by the Steam on my desktop, the game requires me to log into my account on steam, but when I boot the game directly from my Steam folder when the Steam is not working the game does not prompt to log into Steam. It appears that I'm probably able to share my backer...
  5. MBargo

    Scenario taken just from life

    Hi all! After reading some threads on Steam I discovered which scenario I would like to play the most - the very long one and similar to the "ant cycle" in nature. I wrote the thread on Steam, but I will copy it also here :) ============================================== I would like to see a...
  6. MBargo

    Maps with multiple colonies

    Hi devs! I wonder if there will be maps in your plans that will have multiple ant colonies which would fight each other. Does the AI support such idea? :)
  7. MBargo

    [Minor priority] Red-Black Formica fusca

    I know, I know, I'm probably too fussy, but Formica fucsa are whole black :P I didn not see any Formica species witch such coloration (nevertheles, I like it!) but it will be more like Formica rufibarbis (you can see their queen on my avatar; or other B&Red Serviformica subgenus which might...
  8. MBargo

    [S -Win]Tab could switch markers

    Currently only selecting specific marker or using 1-5 keys switch groups of ants. It could be useful for players if they also could switch groups via TAB button (like in other software).
  9. MBargo

    [B]Visual-Effects Quality

    I have a strange feeling.. that I don't know what the option does. On the first sight I thought about the VFXs or flashlight. But when I moved it to low.. materials on the terrain became more detailed o.O It's probably Texture Quality (which currently does nothing) which (what is more) works...
  10. MBargo

    [S] Timer

    I like when there are in-game timers - I would like to know what time it is outside my hea.. the game and how much time I already spent on the map. I understand that not all players will like it, so mabye.. a flag in Options?
  11. MBargo

    Steam ?

    I was unsure where to post the question.. :P Will be the game conected to Steam? With achievements and other stuff? I missed the information :/
  12. MBargo

    [B]Blocker - Using ESC while on loading screen loads player in "paused" state

    If the player uses ESC while loading a level, the player will load the level in paused state. Player will be forced to reboot the game in order to play the game further.
  13. MBargo

    [B]Input is not wholy blocked on loading screen

    While on loading screen player is not fullly blocked from using markers and switching their tabs (which is not that dangerous, but when the shortcuts will come it might become an unwanted behaviour).
  14. MBargo

    [B]There is no pop-up after clicking on Restart/Quit

    Currently player is able to accidentally restart level/quit to the menu/quit to desktop, because the game does not ask player if he really wants to do that. Single click and whole progress will be removed.
  15. MBargo

    [S]Healthbars could be "togglable"

    Currently to display Healthbars player has to press Alt and hold it in order to display it continously. It could be more comfortable for players to make the feature "togglable" - first press:=display bars, second press:=hide.
  16. MBargo

    [B]Game does not switch to other language than Englis

    It appears that the game does not save language settings/does not switch to selected one. As far as I've heard 4.15 has such a feature (or maybe the rumour was about the next update 4.16)
  17. MBargo

    [S] Save system

    How about allowing players to save their progress? Is it possible?
  18. MBargo

    [B]It's impossible to delete marker by RMB or it's unintuitive

    As the tooltip of the "dismiss pheromone marker" states, clicking RMB on the marker should remove it, but currently, the player sets another marker by it. It is impossible to remove the marker by clicking on the marker (the shape) or selected tile (check it by RMButtoning on the same space...
  19. MBargo

    [B]Parts of the name of the species/cost might overlap each other

    When the game is set to one of the smaller resolutions (in my case always 1600x900, 1152x864, 1440x900, when native is 1920x180) parts of the genus name overlap each other or there is no space between lines of the cost of the tile.
  20. MBargo

    [S] Different groups of ants could use different font colour

    It's a minor suggestion, more of a subjective bug. If a player places markers close to each other, the player could have impression that the number of ants in the groups is larger. I catched myself on that once :P EotU - markers
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