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    Please make the water warp shader optional

    Thanks folks! Regarding the fog, if you have time later, I recommend Jasper Flick's distance fog tutorial: https://catlikecoding.com/unity/tutorials/rendering/part-14/ to get around the "wall of fog" effect that depth fog creates. I used this in conjunction with some functions that bleed out...
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    Please make the water warp shader optional

    I'm interested in this but have a hard time playing it due to the water warping shader that makes everything look like jelly. To me this doesn't really make it look more underwater, just that my eyes are going wrong. Really impressed overall btw!
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