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  1. Zearin

    General algorithm question

    Do you use a variant of the Craig Reynolds “Boids” algorithm in EOTU? In general, what tweaks did you make to the base algorithm? (If not Boids, is there a similarly well-known algorithm you use? What tweaks did you make to it?)
  2. Zearin

    suggestions & feedback

    I kept thinking feedback in my head each time I played, and it finally “collected” enough for me to feel the need to post it. :) suggestions new blog post types ✍ While you are rebuilding your game engine, I kept thinking it would be really cool if you were able to post some more “behind...
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