Twas the before Christmas eve. You may have seen in recent live streams that I have been working on a Christmas level for the game along the lines of the spider level for Halloween. You may also know that we have been rebuilding the movement code to allow us to get more ants out of the engine. The latter has taken far longer than we expected.
Whilst the movement has been in flux lots of content has been created - here are a few highlights:
I did not stream this week so some out there will be wondering why not? Simply I was working as hard as I could to get the game ready for a package, as much as I love streaming when really trying to get an update out it can slow you down (sometime it actually speeds you up depending on the task but this would not have been one of those times).
So I can confirm nothing other than that I am trying my best to get a build out, hopefully I wont be packaging whilst eating the turkey!
... but watch this space!
Whilst the movement has been in flux lots of content has been created - here are a few highlights:
- 3 new levels not linked to the campaign have been created
- The challenge for 3.1 and 3.2 has been added
- Freeplay has seen an overhaul including tiered enemies, victory conditions, setup saving and sharing and Leafcutters added
- Optimisations have been added across the board to improve performance in many areas of the game
I did not stream this week so some out there will be wondering why not? Simply I was working as hard as I could to get the game ready for a package, as much as I love streaming when really trying to get an update out it can slow you down (sometime it actually speeds you up depending on the task but this would not have been one of those times).
So I can confirm nothing other than that I am trying my best to get a build out, hopefully I wont be packaging whilst eating the turkey!
... but watch this space!