A few ideas for alternative missions so they're not all the same (because that may end up boring quickly):
- Nuptial flight:
Your objective in this mission is to produce flying males and females (males are cheap to raise and give few points, virgin queens are very costly and give a lot of victory points - their nesting hexes are placed like normal worker hatcheries but they will only give birth to one alate and then disappear).
The queen must survive but you do not have to kill any enemies - in fact unnecessary confrontations are bad because they are a waste of resources.
- Relocation:
You need to relocate your colony to a new nesting site. To achieve this you must scout the surface for a suitable nest, remove all obstacles in the way, fend off all competition and move your queen to the new nest (she's kinda slow and vulnerable, especially while on the surface).
The queen must survive but you do not have to kill any enemies - in fact unnecessary confrontations are bad because they are a waste of resources.
- Harvesting
In this mission your objective is to stock up a certain amount of food. Food bits are scattered all over the map (with some huge ones like a dead rat or a bag of fries), you need to find them, fend off all competition and gather the required amount of food.
The queen must survive but you do not have to kill all enemies - in fact unnecessary confrontations are bad because they are a waste of resources.
- Survival
Resources are scarce in the game mode and every few minutes there's an awful random global event happening - vibrations causing tunnels to collapse, kids incinerating workers on the surface with magnifying glasses or birds picking them off, an exterminator spraying poisonous gas into the nest entrances, moles invading the tunnels, thief ants trying to steal food and brood etc. - these events get worse the longer the mission goes on.
You must survive longer than all other colonies (you loose when your queen dies). Last queen standing wins.
These would also make very interesting multiplayer modes.
- Nuptial flight:
Your objective in this mission is to produce flying males and females (males are cheap to raise and give few points, virgin queens are very costly and give a lot of victory points - their nesting hexes are placed like normal worker hatcheries but they will only give birth to one alate and then disappear).
The queen must survive but you do not have to kill any enemies - in fact unnecessary confrontations are bad because they are a waste of resources.
- Relocation:
You need to relocate your colony to a new nesting site. To achieve this you must scout the surface for a suitable nest, remove all obstacles in the way, fend off all competition and move your queen to the new nest (she's kinda slow and vulnerable, especially while on the surface).
The queen must survive but you do not have to kill any enemies - in fact unnecessary confrontations are bad because they are a waste of resources.
- Harvesting
In this mission your objective is to stock up a certain amount of food. Food bits are scattered all over the map (with some huge ones like a dead rat or a bag of fries), you need to find them, fend off all competition and gather the required amount of food.
The queen must survive but you do not have to kill all enemies - in fact unnecessary confrontations are bad because they are a waste of resources.
- Survival
Resources are scarce in the game mode and every few minutes there's an awful random global event happening - vibrations causing tunnels to collapse, kids incinerating workers on the surface with magnifying glasses or birds picking them off, an exterminator spraying poisonous gas into the nest entrances, moles invading the tunnels, thief ants trying to steal food and brood etc. - these events get worse the longer the mission goes on.
You must survive longer than all other colonies (you loose when your queen dies). Last queen standing wins.
These would also make very interesting multiplayer modes.