I think we could use some.
Possible implementations:
Currently, the game immensely favors the use of wood ants in every situation, as almost every enemy will have anti-melee abilities, but not one of them has anti-ranged abilities. The anti-ranged ability currently implemented is in mortars, which mostly target the closest enemy anyway, while it can't even be encountered with splash damage as an enemy.
Possible implementations:
- A long reaching attack that can hit ants that are farther back.
- The ability and AI to run past ants in melee.
- AI on a ranged attacker that randomly switches between targets in range.
- A ranged attack on more than just wood ants
Currently, the game immensely favors the use of wood ants in every situation, as almost every enemy will have anti-melee abilities, but not one of them has anti-ranged abilities. The anti-ranged ability currently implemented is in mortars, which mostly target the closest enemy anyway, while it can't even be encountered with splash damage as an enemy.