Beta Testing - V0.2111 Bug Fixes - Change Log

MikeSlugDisco

Community Manager
Staff member
Community Manager
We've released a bug-fixing (yes, we've heard the joke before!) update for the currently running beta. All of the most recent changes are listed below. If you're not participating in the optional beta and would like to, it is still running and as long as you own the game on Steam and use Windows, you can participate. Follow the instructions in the original beta post for details of how to participate.

Changes / Bug Fixes
  • Added an option slider for a darkened square behind resource counters for visibility
  • Fixed a problem with creatures moving on z axis when they shouldn’t
  • Fixed an issue with creature movement on thin ramps
  • Fixed a sound issue with rove beetles and wood ants
  • Trail calculations have been updated. Should lead to more ants at the end of trails, more consistent flows and less ants waiting underground
  • Minor optimisation of markers
  • Baby Sitting map no longer says “Return to Formicarium” at the end and now returns to the main menu
  • Framerate changes will now correctly save and reload when changed
  • Fixed an issue that could cause honeydew to appear as big grey spheres on food tiles
  • Fixed an issue when a minim looks for a drop off point and re-paths at the same time (it will no longer lose the food)
  • Beach wolf spider hats (in arachnophobe mode) can now be clicked through for marker placement
  • Fixed issues with minims getting stuck in walls
  • Fixed an issue where leaf plant landmarks in freeplay would never despawn and constantly hold a landmark spot (this should lead to more leaves spawning in freeplay)
  • Fixed an issue that could cause one landmark to spawn on top of another in freeplay after a save and load
  • Optimisation added to leaves
  • Increased areas landmarks can spawn on Embankment threefold
  • Starting landmarks in Embankment increased to 16 (up from 10) and landmark spawns per day increased to 13 (up from 9)
  • Leafcutter queen death will now trigger defeat in freeplay
  • Embankment map text and image added to freeplay setup
  • Embankment minimap colour changed to rainforest colours
  • Moved some starting food on Embankment
  • Fixed various movement and pathing issues
  • Fixed an issue where creatures colliding with walls were picking bad locations to pop out to
  • Optimisations added to ant jobs
  • Fixed an issue where freeplay difficulty was set to zero at the start of playing ramp (no matter what setting you had for start difficulty)
  • Level 1 ants that are swarm creatures (such as the ones in the Battle Arena) will now display their level
  • Fixed an issue where a praying mantis could crash the game when using abilities
  • Fixed a crash that could happen if a projectile shooter (wood ant) was eaten before the projectile collided (could happen with wood ants vs. praying mantis)
  • Fixed Embankment lighting and some cosmetic issues
  • Fixed an issue where the AI of an ant could break if a marker is placed in its own nest when ants are in an enemy nest
  • Fixed an issue where a praying mantis could pick up a creature being held by another creature
  • Removed food in impenetrable rock on Baby Sitting
  • Fixed an issue where night and day were not correctly progressing on some levels
  • Camera zoom now interpolates (very rapidly)
  • Freeplay import / export boxes no longer allow clicking other things when active
  • Plant climbing speed is now based on the current ant speed, not its speed when it started climbing
  • Improved food store space reservation
  • Allied creatures now properly avoid one another
  • Fixed an issue where tile refund costs would not remain constant through a save for initial builds and upgrades
  • Optimisation on buried harvestable creatures
  • Slight smoothing of camera movement (it is improved further by setting a framerate limit)
  • Improved pathing for dig jobs
  • Fixed an issue where saving and loading a freeplay game with leafcutters would cause extra creatures objects to spawn each time (potentially leading to a lot of wasted processing)
  • Wave spawning in freeplay now takes food height into account and no longer spawns in the floor
  • Fixed a memory leak to do with leafcutter majors with the “Sharp” upgrade infinitely adding more Thorns auras to nearby creatures
  • Thorns aura now drops off as was intended when leaving the range of the leafcutter major
  • Thorns aura is now correctly positioned on affected creatures
  • Fixed an issue where certain food items would think they were under the wrong tile when buried
  • Removed the phantom log that would float through the middle of the Embankment map from time to time
  • Beach tiger beetle larvae will no longer try to attack creatures that cannot be killed and will no longer attack creatures that cannot be picked up
 
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So wait, this is the newest update. Newer then 0.2023 because I have this version so maybe that's why I can't play as leafcutters in the freeplay mode (which to be fair, is kind of sad:()?
 

pakitane16

Colony
So wait, this is the newest update. Newer then 0.2023 because I have this version so maybe that's why I can't play as leafcutters in the freeplay mode (which to be fair, is kind of sad:()?
This is not a new update. This is a beta to test leafcutter in freeplay and 4 new side missions. Expect a lot of bugs and glitches. Below is the guide on how to download the beta.
http://forum.slugdisco.com/index.php?threads/leafcutter-freeplay-christmas-level-beta-now.3453/
 
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