When building tiles, as long as no ant has arrived to build the tile I usually can click on it again to cancel the build, giving back all the food I used for the tile.
For leafcutter food/refuse tiles, the payback value is always zero even when it's not the first tile built (which costs zero and should return zero upon cancelling anyway).
Reproduction steps:
1. Start any leafcutter level.
2. Build the first food tile. This costs nothing (expected), and cancelling this build returns zero food (expected).
3. Build another food tile. This costs 5 food (expected), but cancelling this yields 0 food instead of the expected 5 food. Note that this happens regardless of whether an ant has built food tile #1.
The same thing happens for refuse tiles.
Side note: This affects demolishing costs as well, although I do not expect to get full returns from that anyway (although demolishing the non-leafcutter food tiles seems to give 3 food and not 0).
For leafcutter food/refuse tiles, the payback value is always zero even when it's not the first tile built (which costs zero and should return zero upon cancelling anyway).
Reproduction steps:
1. Start any leafcutter level.
2. Build the first food tile. This costs nothing (expected), and cancelling this build returns zero food (expected).
3. Build another food tile. This costs 5 food (expected), but cancelling this yields 0 food instead of the expected 5 food. Note that this happens regardless of whether an ant has built food tile #1.
The same thing happens for refuse tiles.
Side note: This affects demolishing costs as well, although I do not expect to get full returns from that anyway (although demolishing the non-leafcutter food tiles seems to give 3 food and not 0).