[Exploit?] 0.21141 F. Ereptor evasive trait can make workers waste 95% of enemy damage output

HofNerd

Colony
Beta Tester
Extremely Helpful Person
I still need to which degree this can be used.

So far, I have made use of this by having the following happen:
1. Start a fight between my ants and enemy ants.
2. Send in a group of ereptor workers with evasive trait, attack must be set to "prevent attack". This makes sure the workers never initiate combat so they maintain their 95% chance to not get hit when attacked.

My recommendation is to give each ereptor worker ant a few (2 or 3) evasions (0% chance get hit), if a worker has no evasions left they will get hit. A cooldown would allow them to recover one evasion at a time.
 

HofNerd

Colony
Beta Tester
Extremely Helpful Person
even with that, using two groups of workers like that and getting them to roll could work the same way
No, casualties would be far higher. They will still evade a few hits, but only 2 or 3. Or maybe just having 1 evade ability with a single cooldown could work?
 
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