I still need to which degree this can be used.
So far, I have made use of this by having the following happen:
1. Start a fight between my ants and enemy ants.
2. Send in a group of ereptor workers with evasive trait, attack must be set to "prevent attack". This makes sure the workers never initiate combat so they maintain their 95% chance to not get hit when attacked.
My recommendation is to give each ereptor worker ant a few (2 or 3) evasions (0% chance get hit), if a worker has no evasions left they will get hit. A cooldown would allow them to recover one evasion at a time.
So far, I have made use of this by having the following happen:
1. Start a fight between my ants and enemy ants.
2. Send in a group of ereptor workers with evasive trait, attack must be set to "prevent attack". This makes sure the workers never initiate combat so they maintain their 95% chance to not get hit when attacked.
My recommendation is to give each ereptor worker ant a few (2 or 3) evasions (0% chance get hit), if a worker has no evasions left they will get hit. A cooldown would allow them to recover one evasion at a time.