This is something I came up with when thinking about John's idea to make stronger-than-normal bugs spawn in freeplay. What if different colony types could spawn a "hero" based on the start-up settings, and these would simply be much more powerful versions of normal ants, like a kind of boss mob (a black ant that has abnormally high HP with increased speed and damage; a rapid-fire ant that's harder to kill and has the slow bonus active; etc.).
I'd also quite like giving some overpowered enemy the ability to blink either out of danger or into an unsuspecting victim.
I'd also quite like giving some overpowered enemy the ability to blink either out of danger or into an unsuspecting victim.