[GFX] Have the underground look more 'organic'

Granogg

Worker
Hello again!

While the gfx are already pretty neat, I have a hard time with the "static" hexagon feeling that is not really necessary. The tools for digging and marking nest areas for specific purposes sure could stay as they are with the hex optics, but when the ants dig the tunnel/chamber edges should get smoothed out. This should be quite easy to do with some random normalization within certain thresholds on the tunnel/chamber walls.

I believe that a more organic view would improve the underground view by a lot, tho it is only a cosmetic change :)
 
Top