Hi,
I already read it is too hard to save campaign missions because of too many variable to be saved. I have a suggestion.
Allow in-between saves by having fixed points in time during the campaign where the colony goes into hibernation. Let the game come to an equilibrium. Give the player 20 seconds to bring all ants into the nest. Any ant outside the nest dies. You only need to save the tiles/layout, amount of food, and upgrade state of ants.
As a challenge you can require the user to store food during hibernation or have a % of the colony die during hibernation, for which new brood must be generated after. Leaving the game after hibernation should be possible.
It is basically turning a long mission into multiple smaller missions. You want to save missions, because the missions are really long and also failure of the mission in the last stage due to a small error can be very frustrating. You don't want to replay the full mission if only the last stage was unexpected.
Regards,
Barbet
I already read it is too hard to save campaign missions because of too many variable to be saved. I have a suggestion.
Allow in-between saves by having fixed points in time during the campaign where the colony goes into hibernation. Let the game come to an equilibrium. Give the player 20 seconds to bring all ants into the nest. Any ant outside the nest dies. You only need to save the tiles/layout, amount of food, and upgrade state of ants.
As a challenge you can require the user to store food during hibernation or have a % of the colony die during hibernation, for which new brood must be generated after. Leaving the game after hibernation should be possible.
It is basically turning a long mission into multiple smaller missions. You want to save missions, because the missions are really long and also failure of the mission in the last stage due to a small error can be very frustrating. You don't want to replay the full mission if only the last stage was unexpected.
Regards,
Barbet