TerrificTimmeh
Soldier
Good afternoon everybody;
I've joked around on the forums about this level not needing any balancing but I've looked on youtube and checked other threads on the forum and I haven't seen any other videos/messages of this being completed so I'm assuming we're all still struggling to get this level down and I wanted to create a new thread specifically for level 3.2 on insane difficulty. It's been a while since we looked at 3.X insane strategies and I feel like 3.2 is definitely much harder then any other level EotU has to offer. I wanted to see how everyone who was giving this a crack was doing on it. Have you passed the level yet? Are you improving/making headway to pass the level? What are some things that you are still struggling with? Has anyone survived the army ants swarming the right side of the map since the update? I passed this prior to the fixes/updates, took a small break from it and have come back to pass it again but it's still as insane as ever and I can replicate the win but it is difficult and requires some RNG and just no mistakes. I've not found a way to modify my original strategy of utilising the centre of the map without blowing my chances of winning out of the water. I can't see a large noticeable difference between using stun or taunt majors. It might just be the break I took or a tonne of tough games but it seems like more adult mantis' are pathing where my ants run through the middle of the map then before. I have noticed sometimes by luck some of the raised areas are contestable later in the game (simply wasn't possibly prior to 10% reduction in insect spawn) because enough big insects take each other out so you don't have to fight as many which can take a bit of pressure off resource gathering (but only when the bugs take each other out otherwise it doesn't seem like a huge difference). Early game the only attempts that get close have me pushing the army ants back to the left lane every single day including day 1. When I don't I just don't get close. In terms of late game strategy; you need a comfortable force to continually hit and suppress the army ants on the left side of the map to whittle that bar down. If you're unlucky/not careful your forces can get cut off by mantis', you don't get reinforcements and if the army ants kill your force holding them back you kind of need to wait another day to win the game. Are there any other strategies that can offer insight into designing a more consistent strategy and win rate on this level?
I've joked around on the forums about this level not needing any balancing but I've looked on youtube and checked other threads on the forum and I haven't seen any other videos/messages of this being completed so I'm assuming we're all still struggling to get this level down and I wanted to create a new thread specifically for level 3.2 on insane difficulty. It's been a while since we looked at 3.X insane strategies and I feel like 3.2 is definitely much harder then any other level EotU has to offer. I wanted to see how everyone who was giving this a crack was doing on it. Have you passed the level yet? Are you improving/making headway to pass the level? What are some things that you are still struggling with? Has anyone survived the army ants swarming the right side of the map since the update? I passed this prior to the fixes/updates, took a small break from it and have come back to pass it again but it's still as insane as ever and I can replicate the win but it is difficult and requires some RNG and just no mistakes. I've not found a way to modify my original strategy of utilising the centre of the map without blowing my chances of winning out of the water. I can't see a large noticeable difference between using stun or taunt majors. It might just be the break I took or a tonne of tough games but it seems like more adult mantis' are pathing where my ants run through the middle of the map then before. I have noticed sometimes by luck some of the raised areas are contestable later in the game (simply wasn't possibly prior to 10% reduction in insect spawn) because enough big insects take each other out so you don't have to fight as many which can take a bit of pressure off resource gathering (but only when the bugs take each other out otherwise it doesn't seem like a huge difference). Early game the only attempts that get close have me pushing the army ants back to the left lane every single day including day 1. When I don't I just don't get close. In terms of late game strategy; you need a comfortable force to continually hit and suppress the army ants on the left side of the map to whittle that bar down. If you're unlucky/not careful your forces can get cut off by mantis', you don't get reinforcements and if the army ants kill your force holding them back you kind of need to wait another day to win the game. Are there any other strategies that can offer insight into designing a more consistent strategy and win rate on this level?
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