I moved my posts from "No narration on 2.1 and free play" topic here to create a separate topic for them.
There is another major bug I encountered, and I think it has already been reported, but I'll mention it anyway. During the formicarium challenge 1, enemy ants, starting off with one of the waves of Formica ereptor, became stuck at my nest entrance, and all of my ants wouldn't move.
I think there was one or a few bugged enemies that were stuck inside the ground of my nest holes, and because they were stuck in the ground when my army aggroed on them, my army got stuck. I couldn't place a new pheromone or delete the pheromone to get them to move, but when I disabled attack, they probably deaggroed and they would move. Eventually, there was a single formica ereptor enemy visibly stuck inside the ground in my nest entrance. I disabled attack and put the pheromone right on top of him, and then enabled my attack and one of my ants was close enough to kill it. After it died, my army moved normally again. This kept happening with the waves that followed.
In the final wave, all of the enemies except for a couple enemy ants, a single beetle larva, and a single adult beetle entered my nest. The rest was completely stuck at the top, right next to my nest entrance. I was able to kill them by simply placing my pheromone at the top, but after my ants attacked the enemies in their range, they got stuck too. To clear out the area I had to disable attack, move my army, and then enable attack when they were right on top of the enemies in order to kill them.
Note that the narration and win cutscene were working perfectly. After the cutscene, the food dropped in as normal, and my ants gathered food from the dead insects, except for one. There seemed to be a dead adult devil's coach horse beetle in the middle of my three nest holes that was apparently being harvested from by two ants. Three of my ants, two soldiers, and one worker, were stuck, inside one of my nest holes. I suspected they were the ones who were supposed to be gathering meat, but they wouldn't move at all, and they wouldn't move when I disabled and enabled gather food and attack enemies. Therefore there was a carcass that was not harvestable from, and it would probably remain there until I quit the game.
I'm not sure where these glitches came from, but maybe something was changed when free play mode was introduced, because in free play sometimes when reloading a new save, your ants when you tell them to go to the surface, will get stuck in the nest holes. They'll visibly be above ground if you toggle health bars, but they'll be in the area beneath the nest entrance. To solve this the player must place the pheromone back underground, and then back to the surface. After doing this once or twice they'll begin moving from underground to the surface at normal speed. This bug won't happen again until you quit and reload the save.
This is all on mac.
There is another major bug I encountered, and I think it has already been reported, but I'll mention it anyway. During the formicarium challenge 1, enemy ants, starting off with one of the waves of Formica ereptor, became stuck at my nest entrance, and all of my ants wouldn't move.
I think there was one or a few bugged enemies that were stuck inside the ground of my nest holes, and because they were stuck in the ground when my army aggroed on them, my army got stuck. I couldn't place a new pheromone or delete the pheromone to get them to move, but when I disabled attack, they probably deaggroed and they would move. Eventually, there was a single formica ereptor enemy visibly stuck inside the ground in my nest entrance. I disabled attack and put the pheromone right on top of him, and then enabled my attack and one of my ants was close enough to kill it. After it died, my army moved normally again. This kept happening with the waves that followed.
In the final wave, all of the enemies except for a couple enemy ants, a single beetle larva, and a single adult beetle entered my nest. The rest was completely stuck at the top, right next to my nest entrance. I was able to kill them by simply placing my pheromone at the top, but after my ants attacked the enemies in their range, they got stuck too. To clear out the area I had to disable attack, move my army, and then enable attack when they were right on top of the enemies in order to kill them.
Note that the narration and win cutscene were working perfectly. After the cutscene, the food dropped in as normal, and my ants gathered food from the dead insects, except for one. There seemed to be a dead adult devil's coach horse beetle in the middle of my three nest holes that was apparently being harvested from by two ants. Three of my ants, two soldiers, and one worker, were stuck, inside one of my nest holes. I suspected they were the ones who were supposed to be gathering meat, but they wouldn't move at all, and they wouldn't move when I disabled and enabled gather food and attack enemies. Therefore there was a carcass that was not harvestable from, and it would probably remain there until I quit the game.
I'm not sure where these glitches came from, but maybe something was changed when free play mode was introduced, because in free play sometimes when reloading a new save, your ants when you tell them to go to the surface, will get stuck in the nest holes. They'll visibly be above ground if you toggle health bars, but they'll be in the area beneath the nest entrance. To solve this the player must place the pheromone back underground, and then back to the surface. After doing this once or twice they'll begin moving from underground to the surface at normal speed. This bug won't happen again until you quit and reload the save.
This is all on mac.