Mid-week Progress Post: Identifying Battles

MikeSlugDisco

Community Manager
Staff member
Community Manager
Although it has many quirks and (we hope) fun innovation, at its heart Empires of the Undergrowth is a real-time strategy game. So we have the same concerns a traditional RTS has - such as alerting the player to an attack!

In this setup, Liam is testing code he's made to identify where on the map a battle is happening, and how severe it is. The location of the spheres that appear is where the code has identified a threshold level of damage being done, and the size of the sphere represents how intense the fighting is.

This will allow us to add alert icons to the minimap - informing the player of a fight and giving them a chance to respond. Our narrator will also do his best to keep the player up-to-date with their colony's conflicts.

HTML:
<iframe width="560" height="315" src="https://www.youtube.com/embed/y1x-6q7_wyc" frameborder="0" allowfullscreen></iframe>
 
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