More diverse undergrounds

Rayalot72

Maximum difficulty
Beta Tester
Extremely Helpful Person
It might be a worthwhile investment to permit new features underground, such as:

  • Underground rivers and ponds
  • Multi-leveled terrain
  • Plants (not just procedurally generated roots)

This is something that appears to have been played with in the spider level, but using surface items that don't blend well. Creating underground-specific features might help with spicing up future undergrounds in the campaigns, as well any future underground-centric freeplay map.
 

MikeSlugDisco

Community Manager
Staff member
Community Manager
Sure, certainly something that could happen. We can place assets in an underground without issue, as you've seen in the spder level.

It does require extra art assets to be created, though - which is the main issue as always (time). But I do agree - particularly for future Freeplay levels, interesting features for undergrounds could be a way to add uniqueness.
 
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