It might be a worthwhile investment to permit new features underground, such as:
This is something that appears to have been played with in the spider level, but using surface items that don't blend well. Creating underground-specific features might help with spicing up future undergrounds in the campaigns, as well any future underground-centric freeplay map.
- Underground rivers and ponds
- Multi-leveled terrain
- Plants (not just procedurally generated roots)
This is something that appears to have been played with in the spider level, but using surface items that don't blend well. Creating underground-specific features might help with spicing up future undergrounds in the campaigns, as well any future underground-centric freeplay map.