((I thought of this while playing the Hold Out challenge, where the tunnel from the entrance leads directly to the queen ant. Obviously this doesn't immediately apply to challenges where there is no nest entrance.))
This would be most applicable in a free play mode, but it would be nice if as the game progressed and the nest expanded, the workers could move the queen to different sections, away from the entrance. It's a little odd that the queen ant would be placed so close to where enemy mobs come in. Often my biggest loss is the bottle neck that forms at the entrance of the colony, and despite having plenty of food, the ants in charge of placing eggs are too close to the action because the queen is so near, and end up fighting to death since their fight option can't be toggled on and off, leaving the queen completely alone.
Since the game technically starts out with the queen's cloistral cell, it makes sense that she would be close to where she moved in. But I feel like it would add a deeper element to nest design if the option to relocate the queen and the 7 ants she's surrounded by was added. Where ever she moves, those cells she rests on would be placed, and things would function as usual. It would be especially practical in a freeplay mode, where moving the colony/ the queen as territory expands would make sense, so the ants don't have to travel as far to get eggs from the queen.
Really love the game and am happy to give feedback to help it grow!
This would be most applicable in a free play mode, but it would be nice if as the game progressed and the nest expanded, the workers could move the queen to different sections, away from the entrance. It's a little odd that the queen ant would be placed so close to where enemy mobs come in. Often my biggest loss is the bottle neck that forms at the entrance of the colony, and despite having plenty of food, the ants in charge of placing eggs are too close to the action because the queen is so near, and end up fighting to death since their fight option can't be toggled on and off, leaving the queen completely alone.
Since the game technically starts out with the queen's cloistral cell, it makes sense that she would be close to where she moved in. But I feel like it would add a deeper element to nest design if the option to relocate the queen and the 7 ants she's surrounded by was added. Where ever she moves, those cells she rests on would be placed, and things would function as usual. It would be especially practical in a freeplay mode, where moving the colony/ the queen as territory expands would make sense, so the ants don't have to travel as far to get eggs from the queen.
Really love the game and am happy to give feedback to help it grow!