Pheromone marker idea

Planemaster

Worker
The interface for deleting a marker is rather "clunky", mainly because I have no other word for it but also because you have to swap between the build UI and the Main UI to do this. Before we used to have a way through this by right clicking but this would delete any nearby markers unintentionally when placing another. What I propose is that we use the hotkeys already in use. Keys 1 - 5 select a marker but perhaps pressing SHIFT + Key(1 - 5) or similar would remove the pheromone marker.

Any obvious issues I've missed out here?

#EDIT: Just realised I've posted this in the wrong section. I'm assuming it can be moved through a mod to the suggestions/feedback section?
 
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