Screen Shot Saturday - Behind the Scenes

MikeSlugDisco

Community Manager
Staff member
Community Manager
Something a little different for Screenshot Saturday today. Here's a little view of one of the 3rd tier leafcutter levels from within the Unreal Engine 4 editor, so you can see some of the gubbins that go into making the levels. The bright green is the navmesh - the areas that are navigable to creatures.

The white lines on the plants are splines which indicate that a leafcutter can climb up the plant to harvest leaves. The spline acts as a guide for the pathfinding AI.

The screen with the large, complex-looking flowchart is called a blueprint. These are a powerful feature of UE4 which we find particularly useful for AI behaviour. In this one, you can see that every few seconds it "thinks" - indicated by the orange line as it follows the algorithm and reaches a decision. This is the AI for the enemy ant colony in in level 3.1 - it reacts actively to the player, making its own decisions instead of following a script.

 

Daniel7Sly123

Ants are perfect!
In the video i see a ant droop the leaf she carry and catch it again.That it because of the new food storage system or they accidentally drop the leafs when carry them?
 

Mr_Ced

Colony
I like this. The fact that resources are finite and appear to be finite really is cool as opposed to other levels. Cannot wait to try these levels out!
 
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