Screen Shot Saturday - Leafcutter Fungus

MikeSlugDisco

Community Manager
Staff member
Community Manager
#1
A closer look at the leafcutter's food production pipeline for this week's Screenshot Saturday. The minors, mediae and majors collect leaf cuttings from the surface and drop them off in designated chambers. The minims (the smallest leafcutters) then take the leaves to the tiles where the fungus grows (this includes the queen tiles). The fungus will grow as leaves are added, then diminish as it is used up by new hatchings and tile placement - it then produces waste which must be managed.

 

Buffalo981

Worker
Extremely Helpful Person
#3
Can minims die? If so, how do they respawn? Also, the leaf cutter colony is really immersive looking as a whole, with different sizes of ants and majors patrolling near the queen.
 

JohnSlugDisco

Administrator
Staff member
#4
They can but it is rare, they are not specifically attacked by anything. When they see a nearby enemy they panic and run around randomly.

If so, how do they respawn
You get one for each tile you build and they hatch from the tile without needing an egg for free

Also, the leaf cutter colony is really immersive looking as a whole, with different sizes of ants and majors patrolling near the queen.
It is a big change from what we have already. Resource management is quite different as you need to get leaves take them to a leaf drop of chamber, the minims then take the leaves to the nurseries where they convert pretty quickly to fungus. When fungus is spent it leaves behind rubbish that needs taking to a refuse chamber by the minims before more fungus can grow on the tile.

All in all you are balancing number of minims, size of leaf storage, location of leaf storage, location of nurseries (and quantity to hold fungus), size of refuse chamber and location of refuse chamber. Management and base design wise it is a step up from what we had before.

Then the different sizes mean they can pass through one another making army composition different
 
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