Often when a group of ants is attacked only the ants that can see the opponent attack it, often causing ants to split up or sometimes (mostly when holding a place) it causes them to fight the opponent with only a few ants at a time. (This can get costly if the player response is somewhat slow when fighting e.g. an adult praying mantis)
Enemy ants can have this too, where a few army ant soldiers defend the supply lines while the majors that walk by just out of sight completely ignore what's happening. (I'm not saying this is a bad thing, I'm just saying it feels odd to see ants that can help each other out not doing so.)
I had this idea where ants that get attacked would send out a 'combat help request' pheromone, causing surrounding soldiers (about 2 or 3 hexes away) to help if they aren't already fighting something. This makes attacking ants far more tricky for opponents as they will get swarmed if possible. I know this will probably tilt the game balance a bit, so I will leave it here and see where people take it.
Enemy ants can have this too, where a few army ant soldiers defend the supply lines while the majors that walk by just out of sight completely ignore what's happening. (I'm not saying this is a bad thing, I'm just saying it feels odd to see ants that can help each other out not doing so.)
I had this idea where ants that get attacked would send out a 'combat help request' pheromone, causing surrounding soldiers (about 2 or 3 hexes away) to help if they aren't already fighting something. This makes attacking ants far more tricky for opponents as they will get swarmed if possible. I know this will probably tilt the game balance a bit, so I will leave it here and see where people take it.
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