Update 0.2022 - Fixes / Balances for Leafcutter Update

MikeSlugDisco

Community Manager
Staff member
Community Manager
Since we launched the update two weeks ago we have received plenty of bug reports and fixed most of them. Additionally we have made a couple of balance changes. We also now have full interface localisation for German, and almost full for simplified Chinese. It's now live on Steam.

Localisation changes
  • Added in interface localisation for both German and Simplified Chinese (Chinese missing some small areas) languages
  • Most user interface widgets in the game altered to allow more space for text, or made to stretch to text size
  • Corrected a sentence in German translation
Features
  • Added the new demo level "The Crucible" into alpha levels
Changes / Improvements
  • Accept button is now visible but grey when on the reward selection dialogue
  • Tooltip added to the above button whilst disabled
  • The army ant progress bar is greyed out when they can no longer advance to another lane later in the day
  • Thorns have been disabled for projectile users
  • Hotkey for displaying resources has been separated from tile info hotkey (UI elements for these are coming soon) and it now directly affects the option in the options menu rather than being a per-level toggle
  • Scoreboard now mentions the difficulty played after the level name
  • Large praying mantis snatch ability cool-down increased to 8s (up from 6s)
  • Large praying mantis snatch ability healing reduced to 360 (down from 400)
  • Reduced creature spawn difficulty on 3.2 insane by 10%
  • Slightly raised the decal transparency to make them more visible
  • Leafcutter parent node in the tech tree now correctly greys out until the prerequisite is reached
  • Formicarium level select will now scroll to where you are once opened
  • Fixed an issue with the options dialogue and fullscreen / windowed / windowed fullscreen modes
  • Fixed an issue where surface transitions were less visible at night
  • Increased damage of level 3 rapid fire wood ants to 3.5 per hit (up from 3)
  • Increased damage returned by leafcutter "Sharp" upgrade thorns effect to 65% (up from 50%)
  • Added a warning about refuse de-buff to the tiles tooltip
Fixes
  • Fixed an issue that would cause an infinite loop when deleting major tiles in the formicarium
  • All leafcutter chambers (including speed tiles in leafcutter) now refund leaves when deleted rather than seeds
  • Creatures now drop what they are holding when picked up (fixes the floating leaf praying mantis issue)
  • Fixed an issue that affects the time at the start of missions
  • Army ants no longer gather food if they are heading to attack your queen in 3.2 (fixes the permanent harvesting issue)
  • Fixed an issue where refunding tiles before they are built in leafcutter levels could sometimes award no resources back (and still leave you with waste)
  • Fixed an issue where constantly reloading formicarium 2 would give you free woodworms
  • More of the vine in 3.1 should be harvestable
  • Vines not sitting above a tile grid will now show up as harvestable
  • Fixed an issue where demo levels would always show victory on defeat
  • Fixed a freeplay creature setup issue which could untick all rainforest creatures if all of another type of creature were unticked
  • Upgraded leafcutter tiles will now correctly increase in storage to 20 / 30 / 40 (up from 20 / 20 / 20)
  • Tile upgrades will now always happen once the tile has been marked for upgrade and will no longer not happen if the upgrade points drop during the upgrade
  • Moved an item of foliage in the formicarium so it is no longer overlapping another
  • Removed an invisible food item on 2.1 and replaced it with a dead beach tiger beetle
  • Switch underground keys will no longer work in freeplay
  • Food being processed should no longer show on the minimap or UI overlay
  • Speed tile effects will no longer apply before the tile is built
 
Last edited:
Since we launched the update two weeks ago we have received plenty of bug reports and fixed most of them. Additionally we have made a couple of balance changes. We also now have full interface localisation for German, and almost full for simplified Chinese. It's now live on Steam.

Localisation changes
  • Added in interface localisation for both German and Simplified Chinese (Chinese missing some small areas) languages
  • Most user interface widgets in the game altered to allow more space for text, or made to stretch to text size
  • Corrected a sentence in German translation
Features
  • Added the new demo level "The Crucible" into alpha levels
Changes / Improvements
  • Accept button is now visible but grey when on the reward selection dialogue
  • Tooltip added to the above button whilst disabled
  • The army ant progress bar is greyed out when they can no longer advance to another lane later in the day
  • Thorns have been disabled for projectile users
  • Hotkey for displaying resources has been separated from tile info hotkey (UI elements for these are coming soon) and it now directly affects the option in the options menu rather than being a per-level toggle
  • Scoreboard now mentions the difficulty played after the level name
  • Large praying mantis snatch ability cool-down increased to 8s (up from 6s)
  • Large praying mantis snatch ability healing reduced to 360 (down from 400)
  • Reduced creature spawn difficulty on 3.2 insane by 10%
  • Slightly raised the decal transparency to make them more visible
  • Leafcutter parent node in the tech tree now correctly greys out until the prerequisite is reached
  • Formicarium level select will now scroll to where you are once opened
  • Fixed an issue with the options dialogue and fullscreen / windowed / windowed fullscreen modes
  • Fixed an issue where surface transitions were less visible at night
  • Increased damage of level 3 rapid fire wood ants to 3.5 per hit (up from 3)
  • Increased damage returned by leafcutter "Sharp" upgrade thorns effect to 65% (up from 50%)
  • Added a warning about refuse de-buff to the tiles tooltip
Fixes
  • Fixed an issue that would cause an infinite loop when deleting major tiles in the formicarium
  • All leafcutter chambers (including speed tiles in leafcutter) now refund leaves when deleted rather than seeds
  • Creatures now drop what they are holding when picked up (fixes the floating leaf praying mantis issue)
  • Fixed an issue that affects the time at the start of missions
  • Army ants no longer gather food if they are heading to attack your queen in 3.2 (fixes the permanent harvesting issue)
  • Fixed an issue where refunding tiles before they are built in leafcutter levels could sometimes award no resources back (and still leave you with waste)
  • Fixed an issue where constantly reloading formicarium 2 would give you free woodworms
  • More of the vine in 3.1 should be harvestable
  • Vines not sitting above a tile grid will now show up as harvestable
  • Fixed an issue where demo levels would always show victory on defeat
  • Fixed a freeplay creature setup issue which could untick all rainforest creatures if all of another type of creature were unticked
  • Upgraded leafcutter tiles will now correctly increase in storage to 20 / 30 / 40 (up from 20 / 20 / 20)
  • Tile upgrades will now always happen once the tile has been marked for upgrade and will no longer not happen if the upgrade points drop during the upgrade
  • Moved an item of foliage in the formicarium so it is no longer overlapping another
  • Removed an invisible food item on 2.1 and replaced it with a dead beach tiger beetle
  • Switch underground keys will no longer work in freeplay
  • Food being processed should no longer show on the minimap or UI overlay
  • Speed tile effects will no longer apply before the tile is built
Aww 3.2 didn't need a nerf to creature spawns :(
 

Rayalot72

Maximum difficulty
Beta Tester
Extremely Helpful Person
Aww 3.2 didn't need a nerf to creature spawns :(

Probably, but the level will lag a lot less now, and testing indicates that it still can't be beaten by strategies that work in lower difficulties. The fact that the route hasn't changed seems to make it a reasonable nerf.
 
Probably, but the level will lag a lot less now, and testing indicates that it still can't be beaten by strategies that work in lower difficulties. The fact that the route hasn't changed seems to make it a reasonable nerf.
Not sure the creature spawn reduction will give you the ability to win with strategies from earlier levels but I really hope it does. I would think you'd need a higher % reduction. The mantis' getting nerfed makes things a lot easier during the day along with the creature % reduction. But the large burrowing crickets are going to be army breakers still by lowering a large swathe of your armies health down and it doesn't do much to assist at night. I still believe night is for food gathering and my preliminary guess is that other routes being succesfully taken will still depend on a nerf to bugs you face at night for the later nights. Prior to this update bugs spawned so numerously they killed each other so the number left alive was less then what actually spawned... on the later days and nights I think you'll still see similiar numbers of bugs and therefore you still wont be able to contest areas and if that's so other strategies will still fail. But I could be wrong. I'll have a few cracks to see if I can break through the level using a different strategy with the update.
 
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