A few bug fixes and changes based on feedback from V0.13
V0.131
V0.132
Bug Fixes
Improvements / Changes
V0.131
- Fixed a tooltip on the improvements panel
- Fixed an issue on Towhead where the tiles were over the top of the southern tunnel exit
- Fixed an issue where pressing [ on the keyboard at any point would kill the players queen (accidentally left in from a test)
- Fixed an issue where the starting workers on the demo levels were showing up grey rather than the colony colour
V0.132
Bug Fixes
- Fixed a bug where the player could stay underground in 2.1 and 2.2 and just wait to achieve victory. Now on first nest attack the players tunnel will open automatically.
- Fixed an issue where selecting to restart 2.1 or 2.2 would switch ant type to mortar regardless of what the player chose
- Fixed a lighting issue on some undergrounds that changed lighting in certain camera positions
- Fixed an issue on towhead causing creatures to try and shoot down cliffs bust constantly failing
- Fixed an issue that could sometimes spawn aphids and ladybirds in walls on freeplay.
- Additionally any that were hiding in walls will now fly off (if you had horrible speeds in a freeplay save this could be you!)
Improvements / Changes
- Made the underground spider a smaller one on Towhead
- UI now hides in photomode
- Spider can now be controlled with the pan camera controls (WSAD or Up Down Left Right by default)
- Increased the range of Bite and Venom Strike to 150 (up from 100)
- Sped up the time it takes for abilities to deal damage. Animation is still same length but damage happens sooner in it
- Spiders thoughts have been vocalised