As another month ends here is a breakdown of some of the things we have worked on in January. This is just a summary to give a taste for what has been going on taken from the source control commits we have made.
John
Liam
Matt
John
- Pickup and harvest locations of food made more central
- Changed the way ramps work when the tide rises (ants no longer fall through)
- Packaged bug fix versions 0.1352, 0.1353 and 0.1354 fixing various bugs
- Fixed issues with the surface tunnels
- Fixed issues with photomode and ending animations
- Tweaked abilities for ecuador creatures
- Tweaked uber resistances
- Added in stats for formicarium challenge 3 creatures
- Setup of formicarium challenge 3 first pass
- Fixed an issue with jumping spiders
- Setup the UI for leafcutters (level select and tech tree)
- Set tabbed minimaps to always have home nest on the left and tied to colours rather than numbers
- Added 5 extra colony colours to the game (Black, Grey, Brown, Pink and Purple) and tweaked yellow to be more yellow
- Various things setup for 3.1 and 3.2
Liam
- Changed rules for dropping food when all food stores are reserved
- Tweaked fungus capacity
- Ants that enter an enemy colony are now tracked
- First balance pass and difficulty levels added for 3.1
- Fixed multiple issues and tidied code in 3.2
- First balance pass and difficulty levels added for 3.2
- Rework of how the swarm patrols work
- Added new methods in to centralise creature spawning based on level design
- Added in narration for 3.2
- Subtitles for all levels added
- Changes to have movement works around edges on the surface
Matt
- Lots of environmental asset work - new plant and textures, and tweaked the current ones
- Red rusty plant is now claimable are are all visually chewed up and leaf chunks for all plants have been added
- Leafhopper now land on more plants
- Tweaked the dissolve in various ways
- Improved the surface painting plugin
- 3.1 visually setup
- Added in subtitle UI elements
- Added in tabbed Minimaps
- Special UI elements added for leafcutter resource management
- Visual elements for carrying dead fungus and fungus gardens added and fixed
- Tuned creature walk speeds to the animations
- Preparing in game text for translation