maybe but if they do that I'll have spent hours counting those alleles for no reasonFor when one is trying to breed new alleles into their 'main' beetle genome. Sorting the potential child on the number of unque alleles passed on seems very useful for that I think?
Can you explain what causes hours of counting when offspring is sorted on number of unique alleles?maybe but if they do that I'll have spent hours counting those alleles for no reason
I know but I've reached tier 100 on strenght - regeneration - health - armor (but it seems to be locked at 99) and 90 on ferocity because I don't seem to be able to get more of it (even though I've got some 100 it seems you can't get in the same time the other stats maxed and a full ferocity) and as far as I've seen you can't get more than 100 in a statV-Ant, you're going to be sad when you find out that later, tougher missions give eggs that include lower tier alleles as well as new unique alleles. The "unique" flag is relative to your current collection, not overall through the entire game. So you don't have to be *that* OCD.
well I've spent 33 hours on my weekend breeding my best beetles to get them to full upgrade, so I was often counting the number of "unique" alleles to be sure I wasn't downgrading my beetles (and spending too much goopCan you explain what causes hours of counting when offspring is sorted on number of unique alleles?
that's great, it's like the cognitive trade off hypothesis, I think I'll try to downgrade the perception, about that I think the perception might need some balance, it can even be a problem for example if your beetles attack a stronger group that they would not have attacked without the perception, maybe it could be solved by increasing attack range when adding perception instead of only increasing their detection rangeThere is a genetic feedback system. If you go very high on one stat, it can downgrade another. E.g. you can get 100 ferocity, but you have give up something else (speed?). It works this way in real life, as genes trade off against each other. You might look in the manual to see a little discussion of that. But we expected the community to work it out and share with each other "best" builds.
that's great, it's like the cognitive trade off hypothesis, I think I'll try to downgrade the perception, about that I think the perception might need some balance, it can even be a problem for example if your beetles attack a stronger group that they would not have attacked without the perception, maybe it could be solved by increasing attack range when adding perception instead of only increasing their detection range