Apart from 4 new levels set to roll out over the next few months (thank you to everyone who’s been helping test and balance them) the main bulk of this update is under-the-hood changes.
To deal with a persistent problem experienced by a number of laptop users, we’ve accelerated plans to upgrade...
Changing anything that is not a basic setup option switches the game from saved setup to custom as you have moved away from the original setup, however it pretty much makes save useless as not much can be saved, a few things can but most changes need to be saved as. Perhaps needs more thought
This difficulty selection is not loaded at all. The truth is is it not a real option but it is just something that changes the other difficulty options. On loaded setups I will flick it to custom as that is the only thing that will make sense
I am getting really inconsistent results in testing this. I think the issue is being caused by events firing between basic setup option changes and colony setup. It seems to be working now but I don't think I made a change that would have fixed it.
This has always been the case, I believe its a graphical issue to do with things not being rendered that are not on the screen then suddenly on for a split second, It probably needs addressing at some point will make sure its in the reports
Think we have got to the bottom of it, and we also fixed a creatures freezing bug whilst we were at it!
It is actually a combination of things that cause it but there is a half a second at the start of a creature being picked up where they are moving towards the mantises hand where if something...
We may have solved this one today. Matt spotted something that could cause it and has added in a fix. It would basically leave ants stuck in a specific animation until you observe them and is made worse by low FPS. Will let you know when the fix is out we would really appreciate someone running...
I found a serious issue inside the AI, seems AI was not updating the number of ants it has in groups so it always through groups were empty. The new trails if groups are empty send an ant home every 3 seconds so they will not have been able to get out the nest. Think I have a fix and I am about...