Recent content by thanhmk28

  1. thanhmk28

    Gene-thief Ant Manual Editing Guide

    Some of you may have known me from the fandom wiki. I have figured out how to get all units in the same colony. No datamining, just simple save editing using infos from the stat sheets. This is the guide for it, based on TheRexYo's original guide. If you don't want to mess with your game, there...
  2. thanhmk28

    "Stray ants" allied with environmental creatures

    You don't have the current version of the game. This bug was fixed in the most recent update.
  3. thanhmk28

    I have save files

    Copy paste them in the save folder. Go to FAQ post for location.
  4. thanhmk28

    Scarier Ubers!

    Ah ha! I know there is something wrong. You don't have the current version of the game. This bug has been fixed in the most recent update.
  5. thanhmk28

    Scarier Ubers!

    You don't play enough freeplay. Choose difficulty other than Constant and fight rank 3 or above Uber creatures.
  6. thanhmk28

    "Stray ants" allied with environmental creatures

    Already in the game. Just increase environmental difficulty.
  7. thanhmk28

    Miscellaneous Suggestions

    I see that you want the game to be like other RTS, with heavy micromanagement and open space to expand. I think this is just how the game forms its identity. It's not like micro is impossible in this game when Insane Completionist players have beaten the game with self-imposed challenges like...
  8. thanhmk28

    Miscellaneous Suggestions

    This is so hard to reply because you don't put number in your suggestion. Most of them have been answered before. 1. Some deliberate design choices that have been confirmed not to change: - You control unit groups, not individuals. Ants will choose the shortest path from the queen to the marker...
  9. thanhmk28

    question about the specific abilities of the termite species chosen(macrotermes bellicosus)

    Not sure if I'm allowed to say here, but you can simply search for interaction between the new ant species and termites. There are some articles on the first result page on google.
  10. thanhmk28

    question about the specific abilities of the termite species chosen(macrotermes bellicosus)

    They don't. They have other tricks that require the use of our new ant species.
  11. thanhmk28

    Counterpart colony ants. Do they have abilities? Can I suggest...

    The queen has "Royal guard" and "Second wind", exactly like in FC3. Workers don't have adaptations, however. Slavemaker ants in the game have 2 units: the stealers and the soldiers. The couterpart colony only has access to soldiers. They are as strong as leafcutter ant mediae at level 3 while...
  12. thanhmk28

    Possibly adding story mode ants species into the freeplay mode

    You can. Beat The Other Foot on any difficulty get you the counterpart colony in FC3 for freeplay. And while you are at it, beat Excavators and Adventure too, for other unlockables. As for if they will be added to the primary colony, the answer is no. They have another plan called New Game Plus.
  13. thanhmk28

    Suggestion for pheromone marker.

    This has been suggested before, multiple times. It took them one year to rebuild and optimise the movement code and they didn't change it, I don't think they will in the future.
  14. thanhmk28

    Possibly adding story mode ants species into the freeplay mode

    Army ants don't build underground nest, but living nest made of their own bodies called bivouac. Trap-jaw ants don't form pheromone trail while hunting. The in-game species live on treetop. It has been confirmed to not happen.
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