Some of you may have known me from the fandom wiki. I have figured out how to get all units in the same colony. No datamining, just simple save editing using infos from the stat sheets. This is the guide for it, based on TheRexYo's original guide.
If you don't want to mess with your game, there...
I see that you want the game to be like other RTS, with heavy micromanagement and open space to expand. I think this is just how the game forms its identity.
It's not like micro is impossible in this game when Insane Completionist players have beaten the game with self-imposed challenges like...
This is so hard to reply because you don't put number in your suggestion. Most of them have been answered before.
1. Some deliberate design choices that have been confirmed not to change:
- You control unit groups, not individuals. Ants will choose the shortest path from the queen to the marker...
Not sure if I'm allowed to say here, but you can simply search for interaction between the new ant species and termites. There are some articles on the first result page on google.
The queen has "Royal guard" and "Second wind", exactly like in FC3. Workers don't have adaptations, however.
Slavemaker ants in the game have 2 units: the stealers and the soldiers. The couterpart colony only has access to soldiers. They are as strong as leafcutter ant mediae at level 3 while...
You can. Beat The Other Foot on any difficulty get you the counterpart colony in FC3 for freeplay.
And while you are at it, beat Excavators and Adventure too, for other unlockables.
As for if they will be added to the primary colony, the answer is no. They have another plan called New Game Plus.
This has been suggested before, multiple times. It took them one year to rebuild and optimise the movement code and they didn't change it, I don't think they will in the future.
Army ants don't build underground nest, but living nest made of their own bodies called bivouac.
Trap-jaw ants don't form pheromone trail while hunting. The in-game species live on treetop.
It has been confirmed to not happen.