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    Rebuilding walls

    I don't know how it would work from coding perspective, but by making walls destroyable and coding so that enemies would attack them only if they make registered path unavaiable, you could prevent colonies from both turtling and using the walls as decoys.
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    Multiplayer Suggestions

    @Astrologic While host-client dynamic would solve many problems (such as creating dedicated multiplayer servers), it creates (unless prevented by coding) another problem: host cheating. In multiplayer games featuring pvp, when one player becomes a host, it is not unheard of to see them cheat. I...
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    Multiplayer Suggestions

    I don't know if there are plans to include multplayer (be it co-op or vs mode), but if there are, here are my 5 cents on the matter: -Scenario Vs: With aphids introducing a reliable and replenishable source of food, scenario maps similiar to starcraft could be made, with something advantageus...
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