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  1. Diavid

    Beta V0.211 Babysitting: alarm when other queen is attacked?

    Is it planned to tell the player somehow that the queen of the other nest is beeing attacked or, that enemies are entering the nest? Because i always get surprised when i lost. And i don't want to look to her every few seconds.
  2. Diavid

    The Crucible language bug

    In the Level The Cucible, the objective "Collect leaves XXXX/2000" is in german only "collect". Should be: "Sammle Blätter ein: XXXX/2000".
  3. Diavid

    Can't do anything when i cancel "reload last save"

    In freeplay mode i accidentally clicked on "reload last save" then i clicked on cancel, and after that the game didn't react to my WASD input, but the camera moves when the cursor hit the rim of the screen. I can click on the tools and select them but i can not build or do anything.
  4. Diavid

    Campain level sorting

    So the next ant species that will come are leafcutter ants. And the next biome is jungle. (is it?) Is this also the final sorting of levels? Because for the campain i think a other sorting would be better. Normal -to-> exotic easy -to-> complex Leafcutter ants are the most exotic, complex...
  5. Diavid

    Congratulations you're in Steam Topsellers!

    Until now place 7 in german topsellers: And place 14 in world wide topsellers:
  6. Diavid

    Carry and cut dead prey as job for ants

    After seeing this Video: https://youtu.be/s39bODfBLTE?t=22s i had the idea that instead of all dead bodies sink in the ground, they could lay there and need to be transportet to the food storage. Small prey could be carried by a single ant but big prey need the help of more ants. The bigger...
  7. Diavid

    Fog of war

    Will there be a (known from other strategy-games) fog of war on the surface? In the underground, unknown territory is hide by earth of course, so there is no need for fog of war.
  8. Diavid

    Large chambers should collapse

    I often see other players (and myself sometimes) making huge chambers that almost extend over the half map. This looks somehow unrealistic. If they would collapse or partially collapse when they get too big, players would be forced to build more naturally. Maybe there could be different...
  9. Diavid

    Advanced way options for ants? (walls, climbing over each other)

    In cramped tunnels and even the inner rims of curves, ants often get into "traffic jam" and slow down heavily. What if they can climb over each other or could use the walls as streets? In a 1 tile wide tunnel, usable walls would theoretically wide the tunnel to 3 tiles. (1 on the ground, 1...
  10. Diavid

    Large ant armies merge together

    In the newest Backers Demo (0.0561) big armies merge into a kind of ball when they meet. A enemy ball can also get dangerous for the player because if the players ants run separately to the ball they die before they can do anything. And it also doesn't look very well of course. Do you have a...
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