Mr_Ced
Colony
In Freeplay at the moment the enemy A.I has only one behavior pattern to follow. The idea that came to my mind is that the colonies would have a randomly assigned behavior that would dictate how they dig out their nest, how they would harvest food and how they responded to threats.
The behaviors would be based upon different playstyles. Some examples are:
The behaviors would be based upon different playstyles. Some examples are:
- Having only one pheramone group
- Not building chambers (digging out entire undergound)
- Building huge brood chambers
- Having every single ant harvesting
- Upgrades before more ants (quality over quantity)
- Ignoring creatures as leafcutter
- Building lots of workers