Empires of the Undergrowth V1.0 Patch Notes

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MikeSlugDisco

Community Manager
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Community Manager
Headline Features

Main Game Modes
  • The story of Empires of the Undergrowth reaches a cataclysmic conclusion, now playable in its entirety with a fully narrated documentary-style campaign inspired by real world scenarios, and shocking challenges in an adjacent sci-fi setting
  • Battle for survival in the wild, then bring the spoils of war back to your formicarium and unlock upgradeable ant species to meet the challenges set by the evil scientist
  • Play endlessly customisable missions in skirmishes and freeplay games against environmental creatures, AI colonies, or both!
  • Take on the Arcade with a multitude of inventive extra levels, both nature-inspired and more fanciful, and the Battle Arena to watch the chaos unfold
  • The campaign is repeatable with end-game rewards and New Game Plus

Final Campaign Tier 5
  • Enter the heat of the African savannah with the Matabele ants
    • Obligate termite eaters, they must raid nearby nests as their only long-term viable food source
    • Mighty titans of the undergrowth threaten the very existence of the Matabeles at night
    • Driver ants and African stink ants give fierce competition to the Matabele ants
    • The Matabele will nurse their wounded back to health - a near-unique trait among invertebrates
  • Play a special campaign level as the termites!
    • Play a scenario as one of 3 termite colonies under threat of the Matabele, stink ants and other hungry predators
    • Farm for fungus by collecting decaying plant matter from the surface, but beware the midday sun!
  • Return to the formicarium for the REAL final experiment, where the plans of the scientist are finally laid bare and the ultimate battle must be won
  • Beat the campaign to add the end-game reward of mighty bullet ants to your colony, as well as several other units!
  • Take your enhanced colony into custom games, or repeat your colony’s journey with tougher challenges in New Game Plus - but this time you can take your formicarium upgrades into the mission with you!

New Challenge Modes
  • Take on the fire ant missions with an added twist; the six-spotted fishing spider has joined the fray, causing havoc at pontoon construction sites
  • The sinister assassin bugs prowl the savannah in the Matabele ant missions, taking victims and disguising themselves with the dead bodies of their prey

Custom Games
  • Matabele ants and termites are now selectable as separate colonies in custom games!
    • Matabele colonies must search out termites to eat
    • Termite colonies must find patches of lignocellulose to grow into fungus
  • New savannah creatures will now spawn in custom games when activated - take on alligator back scorpions, earwigs, centipedes and more!

New Extra Level - Tug of War 3
  • Tug of War 3: battle with new units, including the enormous bullet ants and Matabele, in this continuation of the tug-of-war style of extra levels we’ve added previously

Other Major Changes
  • New main menu, loading screens and buttons
  • Expanded arachnophobia mode (you can just have the hat to be visible)
  • Increased rewards across the board for first-time level playthroughs
  • New music in 5.1 & 5.2, as well as in the final formicarium
  • New Battle Arena (surface) and new options for creatures
  • New decorations and underground looks for the formicariums

Quality of Life Changes
  • New Inspect tool (right-side of the pheromone panel) to show creature stats; stats will also now show in tooltips
  • Clearer display of challenge mode and its rewards
  • Important notifications should now be more obvious
  • Numerous small quality of life changes

Fixes
  • Fixed an issue preventing fire ant’s ‘Last Stand’ ability from triggering
  • Improvements applied to swamp and beach environments
  • Several issues with minor improvements fixed
  • Numerous small fixes
 
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