Frozen Combat Caught! [Old Bug that was Never Resolved]

#21
That makes sense as they are all tied to the hit being registered. Any chance you could let us know your graphics card and processor? Or if its a laptop could you let us know the model we can probably figure the rest out from that.
I can do that this afternoon. I need to attend classes at the moment though. Will be sure to let you know!
 
#22
That makes sense as they are all tied to the hit being registered. Any chance you could let us know your graphics card and processor? Or if its a laptop could you let us know the model we can probably figure the rest out from that.
Here is my processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00 GHz, 3000 Mhz, 2 Core(s) 2 Logical Processors

And my graphics card: NVIDIA GeForce GT 1030
 
#23
I may have figured out something of great importance to this bug:
While testing out different scenarios, I wondered if going into photo mode may change anything.
When I went underground, I got a HUGE lag increase from the amount of creatures it was showing. The animations themselves aren't playing!
 

JohnSlugDisco

Administrator
Staff member
Developer of EotU
#24
We may have solved this one today. Matt spotted something that could cause it and has added in a fix. It would basically leave ants stuck in a specific animation until you observe them and is made worse by low FPS. Will let you know when the fix is out we would really appreciate someone running a test here to let us know it is fixed after
 
#25
We may have solved this one today. Matt spotted something that could cause it and has added in a fix. It would basically leave ants stuck in a specific animation until you observe them and is made worse by low FPS. Will let you know when the fix is out we would really appreciate someone running a test here to let us know it is fixed after
I am also getting more RAM so I can play with colonies in freeplay on reasonable FPS. Will let you know as soon as possible when it's updated!
 
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