neoselket
Larva
Some of these are ones I've posted before, I don't remember everything I've previously said as it was a lot.
Problems/bugs
Termite food blocks have no hotkeys
Creature info button has no hotkey
Termites process food WAY too slowly
The creature info button hitbox for enemies is way too small
The formicarium music keeps cutting in and out/playing twice at the same time
Enemies that fling ants away from themselves(like emperor scorpions) cause the ants to run past them instead of fighting them in battle arena
On triage the narrator says day/nighttime enemies leave well before they actually do
On triage it says to survive 1 more night than there is
Wood ants keep missing as of the most recent update, especially with large enemies
The creature info menu sometimes lags the game while open
Freeplay problems
Termite food sources right next to the nest can't be collected
Enemy colonies sometimes go "idiot mode" and just make like 5 soldiers and then do nothing for the rest of the game, regardless of their settings
Termite food just stops spawning completely after a while
Food is tied to enemies when using randomized caverns, so if you have minimum enemies you will also have minimum food regardless of what you set it to
Enemy colony difficulty options(underhanded, corrupt, etc.) don't give any information on how they work
Enemies keep getting stuck in the nest entrance and are invincible
There's no termite king in freeplay
Ants sometimes freeze and refuse to do anything
Termite food spawns even when there are no termite colonies
Termite food sometimes vaporizes for no reason
There should be a way to restart a freeplay without dying
Enemy colonies will constantly change direction during attacks on other colonies, turning towards and then away from the target colony as if they can't decide what to do
Enemy colonies should have a delay before attacking so they don't do it constantly
Sometimes when randomized caverns are on only food will spawn, no enemies even though they're enabled
Suggestions
More difficulty options in freeplay, such as max difficulty(difficulty can increase but only to a certain percentage), scale with colony+ramp/spikes
Make driver ants+stink ants playable(maybe in counterpart or something), they're currently the only ants that are unplayable. I know they don't make nests in real life, but freeplay isn't exactly realistic in the first place
Add challenge mode enemies+trapdoor spiders to freeplay
Inspect creature should show the normal speed of a creature rather than their current speed
Bullet ants should be immune to carnivorous plants(at least the smaller ones)
Add an option to choose which enemies spawn aboveground, underground, or both in freeplay
Allow players to have larger undergrounds in freeplay(like in aggrandise)
Allow players to have underground nest invasions in freeplay(like in a bridge too far/drive them back)
You should be able to move the creature info box around the screen and have multiple instances of it open at once
The tier 5 levels should have unique music, the harvest and subjugation music is good but it feels odd having it in those levels
Upgrade descriptions should give exact stats instead of vague ones(for example, all damage reduced slightly->all damage reduced by 10%, hatches for free after a short while->hatches for free after 90s, increased attack speed->increased attack speed by 10% etc.)
Add an option to reallocate royal jelly from minor upgrades
Lower the increased jelly cost per upgrade and/or make the diminishing rewards from formicarium challenges less bad, right now there's effectively a hard cap
Make minor jelly upgrades only increase in cost per stat, so upgrading damage from 41 to 42 would cost more jelly, but upgrading defense from 1 to 2 would start at 1 jelly
Allow people to choose between the old underground battle arena and the new surface one, maybe by clicking on a map or pressing space like you do in the levels
The buttons that rotate the camera should be toggles, not hold, so you can play the whole level from a different angle(also add an upside-down one)
Add an option to disable freecam controls prompt
There should be an option to clear all units in battle arena
The sun spider in triage should be buffed and the centipede and scorpion should be nerfed
Termites shouldn't take sun damage while still inside their mound(but aboveground)
Mousing over a disrupted tile(black ants in subjugation and termites in triage and drive them back) should display a timer showing how many seconds until the tile replenishes
There should be an option to make units spawn closer to each other in battle arena so you don't have to wait a long time for the fight to start
The new menu theme+background only really fits the tier 5 levels, the old one fit the whole game better and you should have an option to switch between them with the lab being the default one
There should be a skybox so when you use unlimited photo mode the sky looks better and you can get better screenshots
There should be an option to restart your game in freeplay without having to die
Add an option to change the cursor size
Add an option to choose which nest each colony spawns at in freeplay
There should be a toggleable countdown above the queen for royal guard/decree
Add uber versions of every creature to freeplay(uber woodworms would be hilarious)
Starred enemies should drop slightly more food
Upgrading ants should only cost 50-80% of the full price(depending on the ant), right now it's almost always better to just make more ants rather than upgrade them
Hermit crabs should be labeled small, medium, and large instead of tiny, small, medium
I may add more to this later
Problems/bugs
Termite food blocks have no hotkeys
Creature info button has no hotkey
Termites process food WAY too slowly
The creature info button hitbox for enemies is way too small
The formicarium music keeps cutting in and out/playing twice at the same time
Enemies that fling ants away from themselves(like emperor scorpions) cause the ants to run past them instead of fighting them in battle arena
On triage the narrator says day/nighttime enemies leave well before they actually do
On triage it says to survive 1 more night than there is
Wood ants keep missing as of the most recent update, especially with large enemies
The creature info menu sometimes lags the game while open
Freeplay problems
Termite food sources right next to the nest can't be collected
Enemy colonies sometimes go "idiot mode" and just make like 5 soldiers and then do nothing for the rest of the game, regardless of their settings
Termite food just stops spawning completely after a while
Food is tied to enemies when using randomized caverns, so if you have minimum enemies you will also have minimum food regardless of what you set it to
Enemy colony difficulty options(underhanded, corrupt, etc.) don't give any information on how they work
Enemies keep getting stuck in the nest entrance and are invincible
There's no termite king in freeplay
Ants sometimes freeze and refuse to do anything
Termite food spawns even when there are no termite colonies
Termite food sometimes vaporizes for no reason
There should be a way to restart a freeplay without dying
Enemy colonies will constantly change direction during attacks on other colonies, turning towards and then away from the target colony as if they can't decide what to do
Enemy colonies should have a delay before attacking so they don't do it constantly
Sometimes when randomized caverns are on only food will spawn, no enemies even though they're enabled
Suggestions
More difficulty options in freeplay, such as max difficulty(difficulty can increase but only to a certain percentage), scale with colony+ramp/spikes
Make driver ants+stink ants playable(maybe in counterpart or something), they're currently the only ants that are unplayable. I know they don't make nests in real life, but freeplay isn't exactly realistic in the first place
Add challenge mode enemies+trapdoor spiders to freeplay
Inspect creature should show the normal speed of a creature rather than their current speed
Bullet ants should be immune to carnivorous plants(at least the smaller ones)
Add an option to choose which enemies spawn aboveground, underground, or both in freeplay
Allow players to have larger undergrounds in freeplay(like in aggrandise)
Allow players to have underground nest invasions in freeplay(like in a bridge too far/drive them back)
You should be able to move the creature info box around the screen and have multiple instances of it open at once
The tier 5 levels should have unique music, the harvest and subjugation music is good but it feels odd having it in those levels
Upgrade descriptions should give exact stats instead of vague ones(for example, all damage reduced slightly->all damage reduced by 10%, hatches for free after a short while->hatches for free after 90s, increased attack speed->increased attack speed by 10% etc.)
Add an option to reallocate royal jelly from minor upgrades
Lower the increased jelly cost per upgrade and/or make the diminishing rewards from formicarium challenges less bad, right now there's effectively a hard cap
Make minor jelly upgrades only increase in cost per stat, so upgrading damage from 41 to 42 would cost more jelly, but upgrading defense from 1 to 2 would start at 1 jelly
Allow people to choose between the old underground battle arena and the new surface one, maybe by clicking on a map or pressing space like you do in the levels
The buttons that rotate the camera should be toggles, not hold, so you can play the whole level from a different angle(also add an upside-down one)
Add an option to disable freecam controls prompt
There should be an option to clear all units in battle arena
The sun spider in triage should be buffed and the centipede and scorpion should be nerfed
Termites shouldn't take sun damage while still inside their mound(but aboveground)
Mousing over a disrupted tile(black ants in subjugation and termites in triage and drive them back) should display a timer showing how many seconds until the tile replenishes
There should be an option to make units spawn closer to each other in battle arena so you don't have to wait a long time for the fight to start
The new menu theme+background only really fits the tier 5 levels, the old one fit the whole game better and you should have an option to switch between them with the lab being the default one
There should be a skybox so when you use unlimited photo mode the sky looks better and you can get better screenshots
There should be an option to restart your game in freeplay without having to die
Add an option to change the cursor size
Add an option to choose which nest each colony spawns at in freeplay
There should be a toggleable countdown above the queen for royal guard/decree
Add uber versions of every creature to freeplay(uber woodworms would be hilarious)
Starred enemies should drop slightly more food
Upgrading ants should only cost 50-80% of the full price(depending on the ant), right now it's almost always better to just make more ants rather than upgrade them
Hermit crabs should be labeled small, medium, and large instead of tiny, small, medium
I may add more to this later