large creature balance suggestion

The Dot

So there has been a recurring issue in the cold blood level. Being that there's often several toads occupying the same space at once & given that they have a potent AOE attack, whose cool-down timer is effectively broken by virtue of having several toads able to attack the same group of ants. Therefor would it not be better to simply make all climb-able mobs collide with each other? Congrats on going v1.0 BTW!