Optional Beta 0.23 - Final Fixes for Engine Upgrade

MikeSlugDisco

Community Manager
Staff member
Community Manager
#1
We're likely to run this beta just overnight and get it out onto the main branch some time tomorrow, as long as no huge problems are discovered! Whilst it doesn't have much in the way of new features, v0.23 is a significant patch because we've upgraded the engine that Empires of the Undergrowth runs on (Unreal Engine 4), and we've spent a significant amount of time fixing problems that arise from that.

So, just to reiterate - no major new features since the last optional beta, but there have been plenty of changes going on under the hood. This beta is available on all platforms. It will also remove the four extra levels, with the first of them (Occupation) being due for full release on April 2nd.

If you'd like to join the beta just for the evening, the beta key is givemeextraextra. If you don't know how to join a beta, here's how to do it:
  1. Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"
  2. Choose the "Betas" tab
  3. In the box titled "Enter beta access code to unlock private betas", enter givemeextraextra
  4. After the "Access code correct" information appears, make sure you've chosen "Open beta" from the "Select the beta you would like to opt into" drop-down menu
  5. Press close - the game will now update to the beta branch
Patch Notes
  • Fixed randomised caverns in Freeplay
  • Fixed Chinese and Russian languages
  • Minor tweak to the way trails work
  • Fixed a minor issue where leafcutters could rarely teleport to a plant to climb
  • New extra levels removed from list & scheduled for release in future - set your system clock forward a few months to unlock them all if you'd like to continue beta testing them (at your own risk)
  • The Culling balance changes
    • Slightly increased food dropped from creatures in hard and insane
    • Slightly reduced creature spawn rate on insane
    • Added an extra ramp to the south
Thanks to LilRenn on our Discord for the screenshot used in this post!
 
#4
We're likely to run this beta just overnight and get it out onto the main branch some time tomorrow, as long as no huge problems are discovered! Whilst it doesn't have much in the way of new features, v0.23 is a significant patch because we've upgraded the engine that Empires of the Undergrowth runs on (Unreal Engine 4), and we've spent a significant amount of time fixing problems that arise from that.

So, just to reiterate - no major new features since the last optional beta, but there have been plenty of changes going on under the hood. This beta is available on all platforms. It will also remove the four extra levels, with the first of them (Occupation) being due for full release on April 2nd.

If you'd like to join the beta just for the evening, the beta key is givemeextraextra. If you don't know how to join a beta, here's how to do it:
  1. Find Empires of the Undergrowth in your Steam library, right-click on it and choose "Properties"
  2. Choose the "Betas" tab
  3. In the box titled "Enter beta access code to unlock private betas", enter givemeextraextra
  4. After the "Access code correct" information appears, make sure you've chosen "Open beta" from the "Select the beta you would like to opt into" drop-down menu
  5. Press close - the game will now update to the beta branch
Patch Notes
  • Fixed randomised caverns in Freeplay
  • Fixed Chinese and Russian languages
  • Minor tweak to the way trails work
  • Fixed a minor issue where leafcutters could rarely teleport to a plant to climb
  • New extra levels removed from list & scheduled for release in future - set your system clock forward a few months to unlock them all if you'd like to continue beta testing them (at your own risk)
  • The Culling balance changes
    • Slightly increased food dropped from creatures in hard and insane
    • Slightly reduced creature spawn rate on insane
    • Added an extra ramp to the south
Thanks to LilRenn on our Discord for the screenshot used in this post!
Wait, randomized caverns were broken?
 
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