googawawa
Larva
I'm the kind of RTS player that likes to turtle against the AI and chill. I used to play "Surrounded" a lot but after some update the second difficulty became too hard and the easiest too easy.
Simply put, I'd like a food cheat to be implemented, preferably the "+x food" kind instead of infinite so as to cheat only as needed, though I'd settle for either. This would allow for casual players to be able to enjoy the greater numbers and mayhem of harder difficulties without stress. If it goes against some design philosophy, please consider at least adding it to "other modes".
RTS gaming is half competitive madness, and half relaxed turtling. There are players who like to engage with a non-challenging game to keep themselves busy while they watch youtube on a second monitor. Please don't undercount this playerbase.
I don't know Unreal. I know it's not this simple but here's some pseudocode:
Simply put, I'd like a food cheat to be implemented, preferably the "+x food" kind instead of infinite so as to cheat only as needed, though I'd settle for either. This would allow for casual players to be able to enjoy the greater numbers and mayhem of harder difficulties without stress. If it goes against some design philosophy, please consider at least adding it to "other modes".
RTS gaming is half competitive madness, and half relaxed turtling. There are players who like to engage with a non-challenging game to keep themselves busy while they watch youtube on a second monitor. Please don't undercount this playerbase.
I don't know Unreal. I know it's not this simple but here's some pseudocode:
Code:
eventCheat(keypress){ //to be called when F keys are pressed or somesuch
if(global.cheatsEnabled == true){
if(keypress == F12 AND gamemode == "other") {
food += 200;
}
if(keypress == F11) {
//some other cheat
}
}
}
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