I plan to make this the thread for figuring out the new levels in insane difficulty.
I'd recommend people not start in insane, but medium and hard to learn the levels. I'll also probably give it a few days for people to play the levels and develop their own strategies, as there's a lot that's still not known as far as optimal play goes.
Things that need to be worked on:
Leafcutter Mechanics:
What ants are best for which roles, and what mix of them is best for certain tasks?
Are S majors (stun) or T majors (taunt) better in certain scenarios?
Creature Mechanics:
What can each creature do, and what is the best way to counter them?
Where and when do they appear in levels, and how can that effect play?
Routing the Levels:
In what order should you do things in each level? What are some ways to end up in the best possible condition at different points in the mission?
What are the best nest layouts?
Which unit mix and major choice best matches what the levels expect of you?
How can you interact with the win conditions to improve your chances of winning?
___
These seem to be the most brutal insane levels we've gotten so far. Early investigation suggests that at least one of them is quite beatable, while the other might take much longer to puzzle out.
Hard for both levels is known to be beatable.
I'd recommend people not start in insane, but medium and hard to learn the levels. I'll also probably give it a few days for people to play the levels and develop their own strategies, as there's a lot that's still not known as far as optimal play goes.
Things that need to be worked on:
Leafcutter Mechanics:
What ants are best for which roles, and what mix of them is best for certain tasks?
Are S majors (stun) or T majors (taunt) better in certain scenarios?
Creature Mechanics:
What can each creature do, and what is the best way to counter them?
Where and when do they appear in levels, and how can that effect play?
Routing the Levels:
In what order should you do things in each level? What are some ways to end up in the best possible condition at different points in the mission?
What are the best nest layouts?
Which unit mix and major choice best matches what the levels expect of you?
How can you interact with the win conditions to improve your chances of winning?
___
These seem to be the most brutal insane levels we've gotten so far. Early investigation suggests that at least one of them is quite beatable, while the other might take much longer to puzzle out.
Hard for both levels is known to be beatable.
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