pakitane16
Colony
EDIT: This is just fun stuff following the tier trend.
Assuming trapjaw is 80 food (same hp but higher attack than leafcutter media) and major army ant is 120 food (2/3 of leafcutter major stat). The ratio between meelee:shooter and major:media ratio is 4:5 for balance between offense and defense.
For ant list, I have 6000 food cost of ants fight against each other, the result is in the picture for level 1. For level 3, wood ants win over army ants. Rapid fire and stunt major are inferior to their counterpart and trapjaw ants.
For creature list I have groups of ants fight against 1 largest adult creature to see the minimum cost needed to overwhelm it from the start.
F: The harmless
E: The early game threat: they are fast, frail, have runaway ability, easily oneshot worker but overwhelmed by a group of soldier
D: The generic: no ability, medium stat
C: The annoyance: medium stat, their abiities mess with your formation, or they are just way too tanky
B: The bruiser: doing great AoE damage in small range, need more ants to surround and distract them
A: The regional boss: doing great single target damage, really tanky, can heal them self by eating, need a lot of ants to bypass their abilities
S: The edge: doing massive AoE damage in large range, can deal passive damage to the attacker, decently tanky, better be avoided
Assuming trapjaw is 80 food (same hp but higher attack than leafcutter media) and major army ant is 120 food (2/3 of leafcutter major stat). The ratio between meelee:shooter and major:media ratio is 4:5 for balance between offense and defense.
For ant list, I have 6000 food cost of ants fight against each other, the result is in the picture for level 1. For level 3, wood ants win over army ants. Rapid fire and stunt major are inferior to their counterpart and trapjaw ants.
For creature list I have groups of ants fight against 1 largest adult creature to see the minimum cost needed to overwhelm it from the start.
F: The harmless
E: The early game threat: they are fast, frail, have runaway ability, easily oneshot worker but overwhelmed by a group of soldier
D: The generic: no ability, medium stat
C: The annoyance: medium stat, their abiities mess with your formation, or they are just way too tanky
B: The bruiser: doing great AoE damage in small range, need more ants to surround and distract them
A: The regional boss: doing great single target damage, really tanky, can heal them self by eating, need a lot of ants to bypass their abilities
S: The edge: doing massive AoE damage in large range, can deal passive damage to the attacker, decently tanky, better be avoided
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