Sorry for the rambling
Ok so first off let me say I'm loving this game, but the one thing that consistently ends my sessions is rage-quitting because at least 1/4 of my group is busy doing god knows what somewhere else in the base while I'm trying to get them to one spot.
let me paint you a picture, I just started a new colony, I have 24 worker ants and 37 black ants. I'm clearing the nest at the moment and I'm trying to get all my black ants to one spot before opening a hole to 18 !s. Roughly 25 show up, the rest are wondering around the base. There are no other enemies(I left this pocket for last), there is no non-stored food, their food collecting is turned off. Some are just hanging out around the queen and others are standing in empty rooms. When one decides to go to the marker one that is already at the marker will decide he's bored or whatever and take a stroll away from the marker, this means that at no point can I make use of all my ants. I've lost colonies because of this before since the few that decide to show up gets outnumbered and nailed by the enemy after which the others walk on over only to get oneshot before they can get in a single tick of damage. Am I doing something wrong or what? I've read a thread on steam where someone commented about the ants not following orders and one of the devs replied by saying that you're controlling the colony and not the ants, that you give suggestions rather than commands. And I get this to a degree, but having to build an army 50% larger that it needs to be just to get the same about of damage is a little much.
Would it be possible to add an 'laziness' meter or something where you execute ants that just chill in random rooms in the base rather than doing what they're there for in order to 'incentivize' the other ants to follow orders? At times the current system can be extremely infuriating, so much so that it takes away from the experience as a whole.
This is mostly an issue for smaller colonies, once you get 200+ ants running around you won't really miss any stragglers, but after ~300 ants it starts lagging like crazy, but I'm sure optimization is somewhere in the pipeline after most of the features have been implemented.
Ok so first off let me say I'm loving this game, but the one thing that consistently ends my sessions is rage-quitting because at least 1/4 of my group is busy doing god knows what somewhere else in the base while I'm trying to get them to one spot.
let me paint you a picture, I just started a new colony, I have 24 worker ants and 37 black ants. I'm clearing the nest at the moment and I'm trying to get all my black ants to one spot before opening a hole to 18 !s. Roughly 25 show up, the rest are wondering around the base. There are no other enemies(I left this pocket for last), there is no non-stored food, their food collecting is turned off. Some are just hanging out around the queen and others are standing in empty rooms. When one decides to go to the marker one that is already at the marker will decide he's bored or whatever and take a stroll away from the marker, this means that at no point can I make use of all my ants. I've lost colonies because of this before since the few that decide to show up gets outnumbered and nailed by the enemy after which the others walk on over only to get oneshot before they can get in a single tick of damage. Am I doing something wrong or what? I've read a thread on steam where someone commented about the ants not following orders and one of the devs replied by saying that you're controlling the colony and not the ants, that you give suggestions rather than commands. And I get this to a degree, but having to build an army 50% larger that it needs to be just to get the same about of damage is a little much.
Would it be possible to add an 'laziness' meter or something where you execute ants that just chill in random rooms in the base rather than doing what they're there for in order to 'incentivize' the other ants to follow orders? At times the current system can be extremely infuriating, so much so that it takes away from the experience as a whole.
This is mostly an issue for smaller colonies, once you get 200+ ants running around you won't really miss any stragglers, but after ~300 ants it starts lagging like crazy, but I'm sure optimization is somewhere in the pipeline after most of the features have been implemented.