First I just want to say, this game has a great feel. The graphics, animations, and music are all great. Definitely getting some SimAnt and Dungeon Keeper nostalgia playing it. I also think your level design is fantastic, every level is interesting and has a different theme. I do have a few suggestions however....
The game could use a similar upgrade system as in the formicarium, but for each level. Some upgrade trees and hard choices would be awesome. Some basic ones that last only for that level AND having the formicarium upgrades carry into each level would add many layers of depth. Sorta like how Starcraft 2 handles the campaign.
Secondly, just having food as a resource is limited. What if the resources were split into proteins and sugars. Smaller ants like workers could require no protein while larger soldiers ants would. Sugars could be gained from fruit that falls from trees, aphids farms, bee hives, nectar from flowers, ect. Sugars could be a slow but reliable form of food that you have to protect on the map.
Having more than just three unit types would go a long way. I realize it's hard to come up with more and keep it realistic. Maybe drones & new queens could produce royal jelly for research on upgrades? That would have to be specific to the level and wouldn't carry over but you would have to protect and they would slowly generate royal jelly (or generate it once when they fly out of the nest to establish new colonies).
Lastly, I'd love more of an underground threat presence. Currently, you attack targets at your leisure and you don't really have to be concerned about the underground. I'd love to see the underground baddies dig towards you and be a threat. Sort of like the hero gate in dungeon keeper II (if you played that).
The game could use a similar upgrade system as in the formicarium, but for each level. Some upgrade trees and hard choices would be awesome. Some basic ones that last only for that level AND having the formicarium upgrades carry into each level would add many layers of depth. Sorta like how Starcraft 2 handles the campaign.
Secondly, just having food as a resource is limited. What if the resources were split into proteins and sugars. Smaller ants like workers could require no protein while larger soldiers ants would. Sugars could be gained from fruit that falls from trees, aphids farms, bee hives, nectar from flowers, ect. Sugars could be a slow but reliable form of food that you have to protect on the map.
Having more than just three unit types would go a long way. I realize it's hard to come up with more and keep it realistic. Maybe drones & new queens could produce royal jelly for research on upgrades? That would have to be specific to the level and wouldn't carry over but you would have to protect and they would slowly generate royal jelly (or generate it once when they fly out of the nest to establish new colonies).
Lastly, I'd love more of an underground threat presence. Currently, you attack targets at your leisure and you don't really have to be concerned about the underground. I'd love to see the underground baddies dig towards you and be a threat. Sort of like the hero gate in dungeon keeper II (if you played that).