jaxmthemirc
Larva
Since this newest patch...
Wood ants when marked to "move" and has enemies in it's path, they will not agro when in range of an enemy and will wait until they get right on top of the enemy before starting to attack. If they are "waiting" at the destination, they will attack when in agro range but not while moving. This results in alot of wood ants dying and thus wasting food.
(Not reproduced in recording)
Twice now my starter worker ants have stopped spawning despite having plenty of food. They just stop spawning. Before this patch I have been able to go right to end game without building additional worker ants. Obviously no more worker ants means no larvae being brought to your nests for more fighters... Royal guard being summoned and then the eggs hatching will respawn them, but after that they still do not respawn once killed. Not sure when exactly this starts to happen as it is in mid game or so.
Recorded the end-game lag as well. Starts to show it at hour 2 of the recording. Made some commentary on it during the final stretch even changed graphics settings. Also noticed if I pushed my ants outwards and cleared up some of the enemies, the lag alleviated itself and then all of a sudden came back. Looked to be just before the next attack wave timer started.
https://www.twitch.tv/videos/272475498
Wood ants when marked to "move" and has enemies in it's path, they will not agro when in range of an enemy and will wait until they get right on top of the enemy before starting to attack. If they are "waiting" at the destination, they will attack when in agro range but not while moving. This results in alot of wood ants dying and thus wasting food.
(Not reproduced in recording)
Twice now my starter worker ants have stopped spawning despite having plenty of food. They just stop spawning. Before this patch I have been able to go right to end game without building additional worker ants. Obviously no more worker ants means no larvae being brought to your nests for more fighters... Royal guard being summoned and then the eggs hatching will respawn them, but after that they still do not respawn once killed. Not sure when exactly this starts to happen as it is in mid game or so.
Recorded the end-game lag as well. Starts to show it at hour 2 of the recording. Made some commentary on it during the final stretch even changed graphics settings. Also noticed if I pushed my ants outwards and cleared up some of the enemies, the lag alleviated itself and then all of a sudden came back. Looked to be just before the next attack wave timer started.
https://www.twitch.tv/videos/272475498