ImperatorAntgustus said:
If SlugDisco goes with your idea above, then out of necessity, soldiers would need to perform worker tasks. However, I think distinction between caste roles would benefit this game immensely. Workers are made for handling the nurseries, collecting food, and scouting. Soldiers are meant for protecting the nest and eliminating enemies in the name of Queen and Hill. You should have an incentive to build both workers and soldiers to make your colony flourish.
There will be a BETTER distinction between the "castes" (remember FORMICA ANTS DO NOT HAVE A SOLDIER CASTE) than there is right now.
Currently soldiers are the main fighting unit but they cannot even do the job they are dedicated to because they are incapable of digging out the mobs they are supposed to kill. That's where they need workers (because only workers can dig) and these workers will engage in combat (they should not do that) and instantly die (because they're wimpy workers not made for combat).
With both workers and soldiers having the same abilities there would be an absolutely crystal clear role for the worker, that of colony maintenance:
- Playing eggs (because you don't want to spend tons of food on a soldier when the worker can do the same job at less than half the cost)
- Digging nest chambers (but NOT dig out dangerous creatures that instantly kill them)
- Upgrading tiles and other infrastructure stuff (because you don't want your expensive soldiers to do that)
- Gathering food from secured areas (because you can get twice as many food bits transported with workers but you don't want them to fight because they die like flies)
- They are the specific option when numbers are better than strenght (like in early game)
The soldiers clear role would be:
- FIGHT
- Dig out mobs and kill them
- Defend the nest
- Secure food sources and transport food through dangerous terrain/guard the food trails (if there are soldiers that transport food within a trail and they discover an enemy they will immediately drop the food and attack while workers will only attack if the enemy hits them)
To really achieve this however workers and soldiers need to be even more distinctive than they are right now (because right now the soldier is just a worker with better stats).
This could be achieved by making workers faster than soldiers (like give them a general 25% speed bonus on the surface and a 50% speed bonus on any sort of built colony tile, this would also encourage players to build speed tiles) and by giving soldiers a burst damage spray attack that makes their initial damage vastly superior to that of the workers, enabling them to act as a true assault unit (they can quickly eliminate weaker opponents making them really effective against small pockets of enemy workers).
ImperatorAntgustus said:
Formica rufa soldiers could do with a bit of balancing. Given how strong they are, make their "soldiers" cost 30-35 food.
The soldiers (both fusca and rufa) need to be UNIQUE, they need to be more than just workers with better stats.
And the rufa shooter needs a balancing pass, the only reason fuscas are using soldiers is because they don't have shooters. If the fuscas had the brokenly overpowered rufa shooters they wouldn't build a single soldier either.
ImperatorAntgustus said:
Workers come in for both colonies in that they are cheap but frail. They should also be speedy so that they can scout and collect resources faster. An increase to their foraging speed and the ability to not be slowed by carrying food can help them be more viable than just have soldiers do their jobs for them. Soldiers could be able to perform the same tasks, just less efficiently.
EXACTLY. Same goes for egg-placing. Soldiers should be able to do it (to prevent those silly colony collapses and also for added realism) but less efficient (well, they're less efficient right from the start because they're more than twice as expensive to build but that doesn't mean you can't make workers even better at those utility jobs).
ImperatorAntgustus said:
Make them better at their designated jobs. I don't see how making soldiers better at those jobs will make those workers even more viable. Unless I'm misunderstanding you, it sounds like you want all jobs to be handled by all ants. That would make workers entirely useless unless they get some bonuses for doing their jobs.
No it wouldn't. Workers are more efficient at these jobs per se even if they do them exactly as good as soldiers because they do the exact same thing for LESS COST. But I'm totally in for making them even better at those utility jobs.
The ONLY reason players build soldiers (including shooters) at all is because they are better at fighting, and the only reason why colonies have so many soldiers is because there is a glaring lack of maintenance jobs in the colony workers are supposed to do (feeding the brood, taking out the gabrage, spreading food to other ants).
The economic aspect of the game is currently VERY undereveloped - if the ants would actually have to feed the larvae 2-3 times before those can pupate you'd see a MASSIVE explosion in worker numbers per colony (even if soldiers could do those jobs excactly as good as workers).
That's also why I already said the game needs more economics and more hive jobs. Someting like this: