Project strength would set a threshold for environment creatures to attack a major ant or any allied ants near it, the effect would stack. For leafcutter ants all fights are a net loss in food, this ability would allow the leafcutters to reduce the likelyness for enemies to attack them.
Example: An M mantis sees a minor worker in a leafcutter trail, there are 2 leafcutter majors within an 3 tile radius of the mantis' desired attack target. This gives: totalStrength = 2 * strengthProjection.//let's say strengthProjection is 150, total would be 300
Next it checks if it wants to attack: if(totalStrength < ourStrength * someRandomization)//300 < 350 * (somwhere from 0.9 to 1.1), the outcome would be true this case
then we attack,//the M mantis attacks
else we back off a bit.//the M mantis walks away a bit
(Simply put, many leafcutter majors together would get a chance to scare away the bad guys without having to fight them.)
Example: An M mantis sees a minor worker in a leafcutter trail, there are 2 leafcutter majors within an 3 tile radius of the mantis' desired attack target. This gives: totalStrength = 2 * strengthProjection.//let's say strengthProjection is 150, total would be 300
Next it checks if it wants to attack: if(totalStrength < ourStrength * someRandomization)//300 < 350 * (somwhere from 0.9 to 1.1), the outcome would be true this case
then we attack,//the M mantis attacks
else we back off a bit.//the M mantis walks away a bit
(Simply put, many leafcutter majors together would get a chance to scare away the bad guys without having to fight them.)