I often see other players (and myself sometimes) making huge chambers that almost extend over the half map.
This looks somehow unrealistic.
If they would collapse or partially collapse when they get too big, players would be forced to build more naturally.
Maybe there could be different surround materials that have different strengths to shoulder different chamber sizes.
This looks somehow unrealistic.
If they would collapse or partially collapse when they get too big, players would be forced to build more naturally.
Maybe there could be different surround materials that have different strengths to shoulder different chamber sizes.