I don't know if there are plans to include multplayer (be it co-op or vs mode), but if there are, here are my 5 cents on the matter:
-Scenario Vs:
With aphids introducing a reliable and replenishable source of food, scenario maps similiar to starcraft could be made, with something advantageus (like a fish corpse) guarded by strong enemies in the middle of the map for good mesure. And if you ask "what about underground map?", I have some suggestions to solve this:
-Make the underground map bigger for those maps and intoduce an indestructable wall between colonies. Alternatively, introduce a cheap buildable wall, that takes a long time to destroy.
-Fog of war would be necessary for those maps:
*For above ground, whole map should be visible, but enemies, rival colony entrance and food sources should be hidden unless your ants are nearby.
*For below ground, standard black fog, dispersed only when your ants are nearby would be aproporiate. For those wondering how would we invade another colony from above, upon stumbling near the entrance, you should be able to see a small portion of the ground below.
-Formicarium Vs:
I think the best way to do this would be to just replicate formicarium challanges, but with you as the invaders, sending a raiding party to another formicarium, or defending from it. For balance reasons, I think queen perks should be disabled, and food budget for both sides should be introduced. As for rewards, letting the victor choose a reward similiar to successful end of mission screen would be cool. As for the loser, no penalty, besides possible humiliaton, should be introduced. This mode would be the best way to test your formicarium against a coordinated enemy. In this mode, since it would be more of a skirmish than prolonged duel, fog of war would be unnecessary.
Keep in mind that I am not a game designer, and solutions presented here aren't perfect, but I realy want to see this game grow. Feel free to correct me if you feel my propositions are flawed/wrong.
-Scenario Vs:
With aphids introducing a reliable and replenishable source of food, scenario maps similiar to starcraft could be made, with something advantageus (like a fish corpse) guarded by strong enemies in the middle of the map for good mesure. And if you ask "what about underground map?", I have some suggestions to solve this:
-Make the underground map bigger for those maps and intoduce an indestructable wall between colonies. Alternatively, introduce a cheap buildable wall, that takes a long time to destroy.
-Fog of war would be necessary for those maps:
*For above ground, whole map should be visible, but enemies, rival colony entrance and food sources should be hidden unless your ants are nearby.
*For below ground, standard black fog, dispersed only when your ants are nearby would be aproporiate. For those wondering how would we invade another colony from above, upon stumbling near the entrance, you should be able to see a small portion of the ground below.
-Formicarium Vs:
I think the best way to do this would be to just replicate formicarium challanges, but with you as the invaders, sending a raiding party to another formicarium, or defending from it. For balance reasons, I think queen perks should be disabled, and food budget for both sides should be introduced. As for rewards, letting the victor choose a reward similiar to successful end of mission screen would be cool. As for the loser, no penalty, besides possible humiliaton, should be introduced. This mode would be the best way to test your formicarium against a coordinated enemy. In this mode, since it would be more of a skirmish than prolonged duel, fog of war would be unnecessary.
Keep in mind that I am not a game designer, and solutions presented here aren't perfect, but I realy want to see this game grow. Feel free to correct me if you feel my propositions are flawed/wrong.